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>but dirtbags are funny and cute.
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>but dirtbags are funny and cute.
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I think moving ships over huge expanses of land with newtons is cute. Oh wait, that is trolling. Good thing I don't rage when my allies use this tactic.
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I think moving ships over huge expanses of land with newtons is cute. Oh wait, that is trolling. Good thing I don't rage when my allies use this tactic.
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See the problem with the argument? "Funny and cute" does not "a well balanced game" make. The unit needs to fit into the equation, and in almost 2 decades of RTS gaming I have not seen a single unit hardcounter 2 labs so well.
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See the problem with the argument? "Funny and cute" does not "a well balanced game" make. The unit needs to fit into the equation, and in almost 2 decades of RTS gaming I have not seen a single unit hardcounter 2 labs so well.
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7 |
Seriously. It's dumb. If I were a potential ZK player and I saw dirtbag spam in my first game I would go somewhere else. It doesn't make sense on all sorts of levels:
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Seriously. It's dumb. If I were a potential ZK player and I saw dirtbag spam in my first game I would go somewhere else. It doesn't make sense on all sorts of levels:
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8 |
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9 |
The mound it leaves is roughly the volume of the unit that died.
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The mound it leaves is roughly the volume of the unit that died.
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10 |
It leaves 0 metal behind on death, contrary to [b]every other unit in the game, including air!!! lol!!!! And units that are unbuilt!!!!11!![/b]
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It leaves 0 metal behind on death, contrary to [b]every other unit in the game, including air!!! lol!!!! And units that are unbuilt!!!!11!![/b]
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11 |
It is roughly the same efficiency as straight terraforming.
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It is roughly the same efficiency as straight terraforming.
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12 |
It can jump? WTF?
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It can jump? WTF?
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13 |
Tanks
cannot
climb
over
small
mounda)
.
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13 |
Tanks
cannot
climb
over
small
mound
it
leaves.
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14 |
Can literally be spammed all game with only buildpower from lab.
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14 |
Can literally be spammed all game with only buildpower from lab.
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15 |
Counters all high-alpha units.
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15 |
Counters all high-alpha units.
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17 |
A common argument that I have used in the past when a unit should be nerfed is that "when a unit is OP, spam it until devs nerf if."
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A common argument that I have used in the past when a unit should be nerfed is that "when a unit is OP, spam it until devs nerf if."
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18 |
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19 |
In this case, I think the spamming is so freaking stupid that people don't want to do it, even if it helps win the game.
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In this case, I think the spamming is so freaking stupid that people don't want to do it, even if it helps win the game.
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21 |
Seriously. Just remove it.
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Seriously. Just remove it.
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