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Anti air strider

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Date Editor Before After
2/27/2013 6:59:38 PMUSrankAdminmaackey before revert after revert
Before After
1 I had dreamed up a flying carrier a while back which would also have the ufo-like antigrav similar to current jugglenaut and (really old) krow. I even started to model/code it! Unfortunately Real Life sucks and I haven't done much with it. 1 I had dreamed up a flying carrier a while back which would also have the ufo-like antigrav similar to current jugglenaut and (really old) krow. I even started to model/code it! Unfortunately Real Life sucks and I haven't done much with it.
2 \n 2 \n
3 Giving it shields+emp+newton+drones all at once seems a bit meh. Why does it need emp and shields? It already has tons of HP - shields don't do anything special. Emp is useless when your throwing units around with newton. Drones are boring as you can't control them, I'd rather just give it some repair pads (internal ones that planes are movectrl'd into/out of ftw!) for existing air, and perhaps some ground transport (teleport even?) 3 Giving it shields+emp+newton+drones all at once seems a bit meh. Why does it need emp and shields? It already has tons of HP - shields don't do anything special. Emp is useless when your throwing units around with newton. Drones are boring as you can't control them, I'd rather just give it some repair pads (internal ones that planes are movectrl'd into/out of ftw!) for existing air, and perhaps some ground transport (teleport even?)
4 \n
5 edit: actually, thinking about it, nix the high hp and have most of its resilience in shields -- which would protect hovering planes and have it vulnerable to any fighter/bombers that get inside shield.