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Anti air strider

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Date Editor Before After
2/26/2013 5:52:27 AMDErankSinKitty before revert after revert
Before After
1 A better idea: 1 A better idea:
2 \n 2 \n
3 A mix of plane and gunship (A gunship which has a warp drive or teleporter for about chainsaw range). 3 A mix of plane and gunship (A gunship which has a warp drive or teleporter for about chainsaw range).
4 --OR-- 4 --OR--
5 Tac-Nukes, because Krow's original balancing intention was to kill the energy supply for Anni DDM with limited support abilities. 5 Tac-Nukes, because Krow's original balancing intention was to kill the energy supply for Anni DDM with limited support abilities.
6 \n 6 \n
7 However, it should deal a lot of alpha damage to a few well defended targets and not kill a whole enemy base. 7 However, it should deal a lot of alpha damage to a few well defended targets and not kill a whole enemy base.
8 * It should be a bit like Archer - when the unit's energy reserves are depleted, the shield recharge stops and the weapons work not longer at full efficiency. 8 * It should be a bit like Archer - when the unit's energy reserves are depleted, the shield recharge stops and the weapons work not longer at full efficiency.
9 * Although the energy reserves could recover while it's idle. 9 * Although the energy reserves could recover while it's idle.
10 \n 10 \n
11 If you spend 5000m into a unit, it shouldn't be vulnerable to < 1000m in ANY units. 11 If you spend 5000m into a unit, it shouldn't be too vulnerable to < 1000m in ANY units.
12 \n 12 \n
13 I like the idea with a shield, because most of the time you are repairing it. 13 I like the idea with a shield, because most of the time you are repairing it.
14 * If the shield has more than 3600 hp, you can't recharge the rest with your Aegis/Aspis spam. 14 * If the shield has more than 3600 hp, you can't recharge the rest with your Aegis/Aspis spam.
15 * But >3600 works a bit like reload-time (unless you want to send a damaged unit into battle) 15 * But >3600 works a bit like reload-time (unless you want to send a damaged unit into battle)
16 \n 16 \n
17 Idk if you like it if it discharges on your emty base shields, but on the opposite hand, shielding your base sounds fortress-like. 17 Idk if you like it if it discharges on your emty base shields, but on the opposite hand, shielding your base sounds fortress-like.