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[quote]Air was originally designed to be a force of atritition.
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[quote]Air was originally designed to be a force of atritition.
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Bombers were meant to have small dps output and high capital cost.
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Bombers were meant to have small dps output and high capital cost.
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They were meant to rearm long, even with some metal cost.
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They were meant to rearm long, even with some metal cost.
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One of the initial ideas even was "one pad per bomber".
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One of the initial ideas even was "one pad per bomber".
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Bombers were meant to damage frontlines slowly over time but not be decisive all or nothing air raid monster we know from BA.
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Bombers were meant to damage frontlines slowly over time but not be decisive all or nothing air raid monster we know from BA.
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Somehow through ongoing buffs this was lost even from imperfect initial state:
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Somehow through ongoing buffs this was lost even from imperfect initial state:
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* stiletto used to drop bombs and not be crazy strong
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* stiletto used to drop bombs and not be crazy strong
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* precision bombers used to toss bombs, they had much smaller hp and high chance to miss (no insta hit commander!!)
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* precision bombers used to toss bombs, they had much smaller hp and high chance to miss (no insta hit commander!!)
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* bombers took longer to repair before repair was buffed[/quote]
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* bombers took longer to repair before repair was buffed[/quote]
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the
problem
is
that
someone
has
to
play
it.
high
cost,
low
dps
and
generally
not
decisive
impact
on
the
course
of
battle
sounds
like
something
you
might
as
well
just
leave
out.
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13 |
the
problem
is
that
someone
has
to
play
it.
high
cost,
low
dps
and
generally
not
decisive
impact
on
the
course
of
battle
sounds
like
something
you
might
as
well
just
leave
out,
not
sure
if
its
that
much
fun
to
play
that
factory.
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