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Air Rebalance

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Date Editor Before After
2/24/2013 4:39:10 PMDErankKlon before revert after revert
Before After
1 [quote]Air was originally designed to be a force of atritition. 1 [quote]Air was originally designed to be a force of atritition.
2 \n 2 \n
3 Bombers were meant to have small dps output and high capital cost. 3 Bombers were meant to have small dps output and high capital cost.
4 They were meant to rearm long, even with some metal cost. 4 They were meant to rearm long, even with some metal cost.
5 One of the initial ideas even was "one pad per bomber". 5 One of the initial ideas even was "one pad per bomber".
6 Bombers were meant to damage frontlines slowly over time but not be decisive all or nothing air raid monster we know from BA. 6 Bombers were meant to damage frontlines slowly over time but not be decisive all or nothing air raid monster we know from BA.
7 \n 7 \n
8 Somehow through ongoing buffs this was lost even from imperfect initial state: 8 Somehow through ongoing buffs this was lost even from imperfect initial state:
9 * stiletto used to drop bombs and not be crazy strong 9 * stiletto used to drop bombs and not be crazy strong
10 * precision bombers used to toss bombs, they had much smaller hp and high chance to miss (no insta hit commander!!) 10 * precision bombers used to toss bombs, they had much smaller hp and high chance to miss (no insta hit commander!!)
11 * bombers took longer to repair before repair was buffed[/quote] 11 * bombers took longer to repair before repair was buffed[/quote]
12 \n 12 \n
13 the problem is that someone has to play it. high cost, low dps and generally not decisive impact on the course of battle sounds like something you might as well just leave out. 13 the problem is that someone has to play it. high cost, low dps and generally not decisive impact on the course of battle sounds like something you might as well just leave out, not sure if its that much fun to play that factory.
14 \n 14 \n
15 \n 15 \n