1 |
I think air would be more interesting if we had 3 types of fighters to from an RPS triangle.
|
1 |
I think air would be more interesting if we had 3 types of fighters to from an RPS triangle.
|
2 |
Additionally each type of fighter could be specialized for specific targets.
|
2 |
Additionally each type of fighter could be specialized for specific targets.
|
3 |
- one type good against bombers
|
3 |
- one type good against bombers
|
4 |
- one type good against gunships
|
4 |
- one type good against gunships
|
5 |
- one with an ability to shoot ground.
|
5 |
- one with an ability to shoot ground.
|
6 |
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|
6 |
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7 |
We
could
also
experiment
with
AA
plane
that
is
not
fighter
-
a
plane
with
AA
turret
on
top.
|
7 |
We
could
also
experiment
with
AA
plane
that
is
not
a
classic
fighter
-
lets
say
a
plane
with
AA
turret
on
top.
|
8 |
\n
|
8 |
\n
|
9 |
Also we need a real AA gunship. Something slow but with good damage output, which can counter fighters at close range, prehaps except the anti-gunship fighter.
|
9 |
Also we need a real AA gunship. Something slow but with good damage output, which can counter fighters at close range, prehaps except the anti-gunship fighter.
|
10 |
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|
10 |
\n
|
11 |
Bombers need decreased weight so that it is easier to counter individual ones, while later losing a few is not a big deal so they are still viable with some AA around.
|
11 |
Bombers need decreased weight so that it is easier to counter individual ones, while later losing a few is not a big deal so they are still viable with some AA around.
|
12 |
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|
12 |
\n
|
13 |
Less instagib AA.
|
13 |
Less instagib AA.
|
14 |
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|
14 |
\n
|
15 |
Less OP Stiletto.
|
15 |
Less OP Stiletto.
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