Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Air Rebalance

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/24/2013 2:40:34 PMPLrankRafalpluk before revert after revert
2/24/2013 2:40:07 PMPLrankRafalpluk before revert after revert
2/24/2013 2:38:24 PMPLrankRafalpluk before revert after revert
Before After
1 I think air would be more interesting if we had 3 types of fighters to from an RPS triangle. 1 I think air would be more interesting if we had 3 types of fighters to from an RPS triangle.
2 Additionally each type of fighter could be specialized for specific targets. 2 Additionally each type of fighter could be specialized for specific targets.
3 - one type good against bombers 3 - one type good against bombers
4 - one type good against gunships 4 - one type good against gunships
5 - one with an ability to shoot ground. 5 - one with an ability to shoot ground.
6 \n 6 \n
7 We could also experiment with AA plane that is not fighter - a plane with AA turret on top. 7 We could also experiment with AA plane that is not a classic fighter - lets say a plane with AA turret on top.
8 \n 8 \n
9 Also we need a real AA gunship. Something slow but with good damage output, which can counter fighters at close range, prehaps except the anti-gunship fighter. 9 Also we need a real AA gunship. Something slow but with good damage output, which can counter fighters at close range, prehaps except the anti-gunship fighter.
10 \n 10 \n
11 Bombers need decreased weight so that it is easier to counter individual ones, while later losing a few is not a big deal so they are still viable with some AA around. 11 Bombers need decreased weight so that it is easier to counter individual ones, while later losing a few is not a big deal so they are still viable with some AA around.
12 \n 12 \n
13 Less instagib AA. 13 Less instagib AA.
14 \n 14 \n
15 Less OP Stiletto. 15 Less OP Stiletto.