| 1 | You're right Google. When I say Fighters have had their HP buffed massively to survive land AA I don't mean they're good at it. The fact they still drop like flies even with all their HP just shows how instagibby AA is, because you just cannot afford to spend time dogfighting on top of it. | 1 | You're right Google. When I say Fighters have had their HP buffed massively to survive land AA I don't mean they're good at it. The fact they still drop like flies even with all their HP just shows how instagibby AA is, because you just cannot afford to spend time dogfighting on top of it. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | But, early game, you cannot afford AA. It is just fighter vs fighter, until there is established land AA. There is then a small window where you have enough land AA to stop enemy fighters, but not enough to stop bombers. That is the window when bombers are useful, and I don't think it's very large. The team that loses the air war has to invest a lot more in AA or be bombed, but IMO the main purpose of planes is forcing AA rather than doing damage. | 3 | But, early game, you cannot afford AA. It is just fighter vs fighter, until there is established land AA. There is then a small window where you have enough land AA to stop enemy fighters, but not enough to stop bombers. That is the window when bombers are useful, and I don't think it's very large. The team that loses the air war has to invest a lot more in AA or be bombed, but IMO the main purpose of planes is forcing AA rather than doing damage. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | I 
            agree 
            with 
            everything 
            Licho 
            said,
             
            except 
            that 
            I 
            think 
            activables 
            are 
            not 
            the 
            answer.
             
            That 
            planes 
            being 
            mandatory 
            in 
            4v4+ 
            is 
            fine,
             
            but 
            it 
            IS 
            a 
            problem 
            if 
            planes 
            are 
            boring,
             
            which 
            is 
            why 
            it's 
            under 
            'planes 
            vs 
            plane 
            is 
            boring',
             
            I.
            E,
             
            you 
            can't 
            just 
            opt 
            out. | 5 | I 
            agree 
            with 
            everything 
            Licho 
            said,
             
            except 
            that 
            I 
            think 
            activables 
            are 
            not 
            the 
            answer.
             
            Planes 
            being 
            mandatory 
            in 
            4v4+ 
            is 
            fine,
             
            but 
            it 
            IS 
            a 
            problem 
            if 
            planes 
            are 
            boring,
             
            I.
            E,
             
            you 
            can't 
            just 
            opt 
            out,
             
            someone 
            is 
            forced 
            to 
            play 
            a 
            boring 
            matchup 
            or 
            lose: 
            antifun. |