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You're right Google. When I say Fighters have had their HP buffed massively to survive land AA I don't mean they're good at it. The fact they still drop like flies even with all their HP just shows how instagibby AA is, because you just cannot afford to spend time dogfighting on top of it.
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You're right Google. When I say Fighters have had their HP buffed massively to survive land AA I don't mean they're good at it. The fact they still drop like flies even with all their HP just shows how instagibby AA is, because you just cannot afford to spend time dogfighting on top of it.
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But, early game, you cannot afford AA. It is just fighter vs fighter, until there is established land AA. There is then a small window where you have enough land AA to stop enemy fighters, but not enough to stop bombers. That is the window when bombers are useful, and I don't think it's very large. The team that loses the air war has to invest a lot more in AA or be bombed, but IMO the main purpose of planes is forcing AA rather than doing damage.
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3 |
But, early game, you cannot afford AA. It is just fighter vs fighter, until there is established land AA. There is then a small window where you have enough land AA to stop enemy fighters, but not enough to stop bombers. That is the window when bombers are useful, and I don't think it's very large. The team that loses the air war has to invest a lot more in AA or be bombed, but IMO the main purpose of planes is forcing AA rather than doing damage.
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5 |
I
agree
with
everything
Licho
said,
except
that
I
think
activables
are
not
the
answer.
That
planes
being
mandatory
in
4v4+
is
fine,
but
it
IS
a
problem
if
planes
are
boring,
which
is
why
it's
under
'planes
vs
plane
is
boring',
I.
E,
you
can't
just
opt
out.
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5 |
I
agree
with
everything
Licho
said,
except
that
I
think
activables
are
not
the
answer.
Planes
being
mandatory
in
4v4+
is
fine,
but
it
IS
a
problem
if
planes
are
boring,
I.
E,
you
can't
just
opt
out,
someone
is
forced
to
play
a
boring
matchup
or
lose:
antifun.
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