1 |
there are quite a lot of them, would be good to just revert it for new until those are fixed.
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1 |
there are quite a lot of them, would be good to just revert it for new until those are fixed.
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2 |
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2 |
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3 |
-gunships and fighters will now often display an ammo symbol over their head and try to reload on pads
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3 |
-gunships and fighters will now often display an ammo symbol over their head and try to reload on pads
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4 |
-gunships and maybe other air units too will now try to repair at pads whenever they get damaged, even if no repair setting is enabled. units that show that behaviour will be automatically removed from groups for no good reason
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4 |
-gunships and maybe other air units too will now try to repair at pads whenever they get damaged, even if no repair setting is enabled. units that show that behaviour will be automatically removed from groups for no good reason
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5 |
-fighters seem to randomly ignore orders and fly off in a straight line in middle of air fight, possibly trying to get to a repair pad, this way getting shot in the back
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5 |
-fighters seem to randomly ignore orders and fly off in a straight line in middle of air fight, possibly trying to get to a repair pad, this way getting shot in the back
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6 |
-planes factory refusing to build if wreckage pieces are on the building area
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6 |
-planes factory refusing to build if wreckage pieces are on the building area
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7 |
-emp planes randomly stopping to drop their bomb after a few shots - maybe due to lua malfuntion? happened when some widget crashed and error messages started to appear in chat.
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7 |
-general aircraft buggednes and random unwanted behaviour increased by at least 100%
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8 |
-general aircraft buggednes and random unwanted behaviour increased by at least 100%
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8 |
-mexspots not showing yellow circles anymore (when pressing f4, when placing mexes it seems to be fine - or its just random malfuntion, not sure)
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9 |
-mexspots not showing yellow circles anymore (when pressing f4, when placing mexes it seems to be fine - or its just random malfuntion, not sure)
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10 |
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9 |
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11 |
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10 |
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12 |
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11 |
other issues:
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13 |
other issues:
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12 |
-speed module dgun com are now at ~3.0 speed making it very difficult to counter them with the regular anti heavy counters such as skuttle/spy. speed modules obviously were just fine with 10% like every other com module
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14 |
-speed module dgun com are now at ~3.0 speed making it very difficult to counter them with the regular anti heavy counters such as skuttle/spy. speed modules obviously were just fine with 10% like every other com module
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13 |
-way way too much impulse on leveler gun, its strong enough to push around light tanks and even stop reapers. units colliding take quite a lot of additional damage, a leveler shooting into a crowd of full hp ravagers might take as much as 90% of hp from one with just 1 shot due to collision damage. leveler vs. leveler fighs are even more ridiculous.
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15 |
-way way too much impulse on leveler gun, its strong enough to push around light tanks and even stop reapers. units colliding take quite a lot of additional damage, a leveler shooting into a crowd of full hp ravagers might take as much as 90% of hp from one with just 1 shot due to collision damage. leveler vs. leveler fighs are even more ridiculous.
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14 |
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16 |
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15 |
and probably more.
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17 |
and probably more.
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16 |
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18 |
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