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Zero-K v1.1.2.0

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Date Editor Before After
2/21/2013 4:00:52 PMMYrankAdminHistidine before revert after revert
2/21/2013 12:09:16 PMMYrankAdminHistidine before revert after revert
Before After
1 [b]UPDATE:[/b] Due to issues with some users having segfaults, we're keeping the hosts on v1.1.1.4 for now. Please be patient!
2 \n
3 Forget the new engine version, we're going in! New graphics, some long-awaited balance changes, and even a funky new GUI skin await in this February's stable. 1 Forget the new engine version, we're going in! New graphics, some long-awaited balance changes, and even a funky new GUI skin await in this February's stable.
4 \n 2 \n
5 == Graphics == 3 == Graphics ==
6 \n 4 \n
7 * New models for Crane, Rapier, Valkyrie and Vindicator by Exit_Wound 5 * New models for Crane, Rapier, Valkyrie and Vindicator by Exit_Wound
8 * New EMP missile trails 6 * New EMP missile trails
9 * New slowbeam, Halberd & Buoy impact FX 7 * New slowbeam, Halberd & Buoy impact FX
10 * Add flashing effect when a unit is resurrected 8 * Add flashing effect when a unit is resurrected
11 * Fixed Dominatrix beam position 9 * Fixed Dominatrix beam position
12 * Fixed Detriment triple gun animation 10 * Fixed Detriment triple gun animation
13 * Fixed normals on amphibs and some jumpbots 11 * Fixed normals on amphibs and some jumpbots
14 \n 12 \n
15 == Units == 13 == Units ==
16 \n 14 \n
17 Annihilator: 15 Annihilator:
18 * Cost 1500 -> 1800 16 * Cost 1500 -> 1800
19 * Reload time 8s -> 10s 17 * Reload time 8s -> 10s
20 \n 18 \n
21 DDM: 19 DDM:
22 * Main cannon range 700 -> 650 20 * Main cannon range 700 -> 650
23 \n 21 \n
24 Phoenix 22 Phoenix
25 * No longer deforms ground 23 * No longer deforms ground
26 \n 24 \n
27 Starlight 25 Starlight
28 * Fixed divergence between continuous and pulse beams at long range 26 * Fixed divergence between continuous and pulse beams at long range
29 \n 27 \n
30 Firefly (companion drone): 28 Firefly (companion drone):
31 * Health 160 -> 200 29 * Health 160 -> 200
32 \n 30 \n
33 Newtons are less effective against gunships. 31 Newtons are less effective against gunships.
34 \n 32 \n
35 Valkyrie accelerates and ascends/descends much faster (general buff, nerfs transport launchers). 33 Valkyrie accelerates and ascends/descends much faster (general buff, nerfs transport launchers).
36 \n 34 \n
37 All aircraft can be ordered to manually land at airpads, not just bombers. 35 All aircraft can be ordered to manually land at airpads, not just bombers.
38 \n 36 \n
39 Anti-air missiles can be fired at much higher targets depending on the missile's flight time. 37 Anti-air missiles can be fired at much higher targets depending on the missile's flight time.
40 \n 38 \n
41 Sumo: 39 Sumo:
42 * Jump reload time 18s -> 15s 40 * Jump reload time 18s -> 15s
43 \n 41 \n
44 Disco Rave Party: 42 Disco Rave Party:
45 * Yellow shot damage 0 -> 800 43 * Yellow shot damage 0 -> 800
46 \n 44 \n
47 Wreckages for Flea and Gnat. Now all non-suicidal units (not Claw, Tick, Roach, Blastwing, Puppy, Skuttle) should have wreckages. 45 Wreckages for Flea and Gnat. Now all non-suicidal units (not Claw, Tick, Roach, Blastwing, Puppy, Skuttle) should have wreckages.
48 \n 46 \n
49 Fixed some impulse values for weapons (in particular, this includes a buff for Leveler, commander Riot Cannon and Concussion Shell, Disco Rave Party and Zenith). 47 Fixed some impulse values for weapons (in particular, this includes a buff for Leveler, commander Riot Cannon and Concussion Shell, Disco Rave Party and Zenith).
50 \n 48 \n
51 == Commanders == 49 == Commanders ==
52 \n 50 \n
53 Singleplayer (non-modular) comms can morph to higher levels. 51 Singleplayer (non-modular) comms can morph to higher levels.
54 \n 52 \n
55 Hellfire Grenade: 53 Hellfire Grenade:
56 * Reload time 16s -> 12s 54 * Reload time 16s -> 12s
57 \n 55 \n
58 High Power Servos: 56 High Power Servos:
59 * Speed bonus 10% -> 15% 57 * Speed bonus 10% -> 15%
60 \n 58 \n
61 == Interface == 59 == Interface ==
62 \n 60 \n
63 * Keybinds are now saved to LuaUI/Configs/zk_keys.lua, rather than being hidden in LuaUI/Configs 61 * Keybinds are now saved to LuaUI/Configs/zk_keys.lua, rather than being hidden in LuaUI/Configs
64 * Resorted many menu options to make the menu less cluttered. As a side effect, some options may be reset. 62 * Resorted many menu options to make the menu less cluttered. As a side effect, some options may be reset.
65 * New GUI skin: Twilight 63 * New GUI skin: Twilight
66 * Any unit's description window can be accessed through Help -> Unit Descriptions 64 * Any unit's description window can be accessed through Help -> Unit Descriptions
67 * Binding a key to a unit command also binds Shift+key, if it was not part of the original keyset 65 * Binding a key to a unit command also binds Shift+key, if it was not part of the original keyset
68 * Camera mode selection uses radio buttons 66 * Camera mode selection uses radio buttons
69 * Construction priority has a floating icon (when Shift is held) 67 * Construction priority has a floating icon (when Shift is held)
70 * Added option for selection window background color 68 * Added option for selection window background color
71 * Fixed cursor transparency under certain hardware settings 69 * Fixed cursor transparency under certain hardware settings
72 * Fixed clickable areas on chat 70 * Fixed clickable areas on chat
73 * Fixed negative healthbars 71 * Fixed negative healthbars
74 * Auto Reclaim/Heal/Assist is now under Units category in list 72 * Auto Reclaim/Heal/Assist is now under Units category in list
75 \n 73 \n
76 == CAI == 74 == CAI ==
77 \n 75 \n
78 * CAI checks for enemies near mex spots before attempting to mex 76 * CAI checks for enemies near mex spots before attempting to mex
79 * Constructors with jumpjets will use them to escape enemies 77 * Constructors with jumpjets will use them to escape enemies
80 \n 78 \n
81 == Chicken == 79 == Chicken ==
82 \n 80 \n
83 * Speed mode is now a modoption 81 * Speed mode is now a modoption
84 * New chicken defense, the Rafflesia static shield 82 * New chicken defense, the Rafflesia static shield
85 \n 83 \n
86 == Missions == 84 == Missions ==
87 85
88 * Persistent messages are stored in history; look better in non-default skins 86 * Persistent messages are stored in history; look better in non-default skins
89 \n 87 \n
90 == Misc. == 88 == Misc. ==
91 \n 89 \n
92 * Advanced (COFC) camera handles more smoothly and reliably; resets state with just Ctrl+Alt+middleclick (previously Shift was needed as well) 90 * Advanced (COFC) camera handles more smoothly and reliably; resets state with just Ctrl+Alt+middleclick (previously Shift was needed as well)
93 * Widget settings are backed up at each run 91 * Widget settings are backed up at each run