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[b]UPDATE:[/b] Due to issues with some users having segfaults, we're keeping the hosts on v1.1.1.4 for now. Please be patient!
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Forget the new engine version, we're going in! New graphics, some long-awaited balance changes, and even a funky new GUI skin await in this February's stable.
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Forget the new engine version, we're going in! New graphics, some long-awaited balance changes, and even a funky new GUI skin await in this February's stable.
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== Graphics ==
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== Graphics ==
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* New models for Crane, Rapier, Valkyrie and Vindicator by Exit_Wound
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* New models for Crane, Rapier, Valkyrie and Vindicator by Exit_Wound
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* New EMP missile trails
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* New EMP missile trails
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* New slowbeam, Halberd & Buoy impact FX
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* New slowbeam, Halberd & Buoy impact FX
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* Add flashing effect when a unit is resurrected
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* Add flashing effect when a unit is resurrected
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* Fixed Dominatrix beam position
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* Fixed Dominatrix beam position
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* Fixed Detriment triple gun animation
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* Fixed Detriment triple gun animation
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* Fixed normals on amphibs and some jumpbots
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* Fixed normals on amphibs and some jumpbots
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== Units ==
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== Units ==
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Annihilator:
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Annihilator:
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* Cost 1500 -> 1800
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* Cost 1500 -> 1800
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* Reload time 8s -> 10s
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* Reload time 8s -> 10s
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DDM:
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DDM:
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* Main cannon range 700 -> 650
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* Main cannon range 700 -> 650
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Phoenix
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Phoenix
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* No longer deforms ground
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* No longer deforms ground
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Starlight
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Starlight
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* Fixed divergence between continuous and pulse beams at long range
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* Fixed divergence between continuous and pulse beams at long range
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Firefly (companion drone):
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Firefly (companion drone):
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* Health 160 -> 200
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* Health 160 -> 200
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Newtons are less effective against gunships.
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Newtons are less effective against gunships.
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Valkyrie accelerates and ascends/descends much faster (general buff, nerfs transport launchers).
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Valkyrie accelerates and ascends/descends much faster (general buff, nerfs transport launchers).
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All aircraft can be ordered to manually land at airpads, not just bombers.
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All aircraft can be ordered to manually land at airpads, not just bombers.
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Anti-air missiles can be fired at much higher targets depending on the missile's flight time.
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Anti-air missiles can be fired at much higher targets depending on the missile's flight time.
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Sumo:
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Sumo:
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* Jump reload time 18s -> 15s
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* Jump reload time 18s -> 15s
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Disco Rave Party:
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Disco Rave Party:
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* Yellow shot damage 0 -> 800
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* Yellow shot damage 0 -> 800
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Wreckages for Flea and Gnat. Now all non-suicidal units (not Claw, Tick, Roach, Blastwing, Puppy, Skuttle) should have wreckages.
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Wreckages for Flea and Gnat. Now all non-suicidal units (not Claw, Tick, Roach, Blastwing, Puppy, Skuttle) should have wreckages.
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Fixed some impulse values for weapons (in particular, this includes a buff for Leveler, commander Riot Cannon and Concussion Shell, Disco Rave Party and Zenith).
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Fixed some impulse values for weapons (in particular, this includes a buff for Leveler, commander Riot Cannon and Concussion Shell, Disco Rave Party and Zenith).
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== Commanders ==
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== Commanders ==
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Singleplayer (non-modular) comms can morph to higher levels.
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Singleplayer (non-modular) comms can morph to higher levels.
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Hellfire Grenade:
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Hellfire Grenade:
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* Reload time 16s -> 12s
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* Reload time 16s -> 12s
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High Power Servos:
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High Power Servos:
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* Speed bonus 10% -> 15%
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* Speed bonus 10% -> 15%
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== Interface ==
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== Interface ==
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* Keybinds are now saved to LuaUI/Configs/zk_keys.lua, rather than being hidden in LuaUI/Configs
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* Keybinds are now saved to LuaUI/Configs/zk_keys.lua, rather than being hidden in LuaUI/Configs
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* Resorted many menu options to make the menu less cluttered. As a side effect, some options may be reset.
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* Resorted many menu options to make the menu less cluttered. As a side effect, some options may be reset.
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* New GUI skin: Twilight
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* New GUI skin: Twilight
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* Any unit's description window can be accessed through Help -> Unit Descriptions
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* Any unit's description window can be accessed through Help -> Unit Descriptions
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* Binding a key to a unit command also binds Shift+key, if it was not part of the original keyset
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* Binding a key to a unit command also binds Shift+key, if it was not part of the original keyset
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* Camera mode selection uses radio buttons
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* Camera mode selection uses radio buttons
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* Construction priority has a floating icon (when Shift is held)
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* Construction priority has a floating icon (when Shift is held)
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* Added option for selection window background color
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* Added option for selection window background color
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* Fixed cursor transparency under certain hardware settings
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* Fixed cursor transparency under certain hardware settings
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* Fixed clickable areas on chat
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* Fixed clickable areas on chat
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* Fixed negative healthbars
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* Fixed negative healthbars
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* Auto Reclaim/Heal/Assist is now under Units category in list
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* Auto Reclaim/Heal/Assist is now under Units category in list
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== CAI ==
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== CAI ==
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* CAI checks for enemies near mex spots before attempting to mex
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* CAI checks for enemies near mex spots before attempting to mex
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* Constructors with jumpjets will use them to escape enemies
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* Constructors with jumpjets will use them to escape enemies
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== Chicken ==
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== Chicken ==
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* Speed mode is now a modoption
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* Speed mode is now a modoption
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* New chicken defense, the Rafflesia static shield
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* New chicken defense, the Rafflesia static shield
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== Missions ==
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== Missions ==
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* Persistent messages are stored in history; look better in non-default skins
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* Persistent messages are stored in history; look better in non-default skins
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== Misc. ==
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== Misc. ==
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* Advanced (COFC) camera handles more smoothly and reliably; resets state with just Ctrl+Alt+middleclick (previously Shift was needed as well)
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* Advanced (COFC) camera handles more smoothly and reliably; resets state with just Ctrl+Alt+middleclick (previously Shift was needed as well)
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* Widget settings are backed up at each run
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* Widget settings are backed up at each run
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