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The updates to the ui look great.

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
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Date Editor Before After
2/5/2013 5:46:39 PMCArankAdminShadowfury333 before revert after revert
2/5/2013 5:46:12 PMCArankAdminShadowfury333 before revert after revert
2/5/2013 5:44:38 PMCArankAdminShadowfury333 before revert after revert
2/5/2013 5:44:08 PMCArankAdminShadowfury333 before revert after revert
2/5/2013 5:43:39 PMCArankAdminShadowfury333 before revert after revert
2/5/2013 5:43:31 PMCArankAdminShadowfury333 before revert after revert
2/5/2013 5:43:23 PMCArankAdminShadowfury333 before revert after revert
2/5/2013 5:43:10 PMCArankAdminShadowfury333 before revert after revert
2/5/2013 5:41:40 PMCArankAdminShadowfury333 before revert after revert
Before After
1 ugh, it's like TA all over again. While TA's interface capabilities were great, the interface design was terrible. Paginated command menus*, no separation of state selection and order buttons, sized-to-fit and inconsistently applied text. Not to mention the wasted space of the resource bars. Absolutely no consideration for what is important or needs to be made prominent, with everything given the same importance. 1 ugh, it's like TA all over again. While TA's interface capabilities were great, the interface design was terrible. Paginated command menus*, no separation of state selection and order buttons, sized-to-fit and inconsistently applied text. Not to mention the wasted space of the resource bars. Absolutely no consideration for what is important or needs to be made prominent, with everything given the same importance.
2 \n 2 \n
3 Thankfully, whoever made the Chili UI widgets used in ZK knew much better what they are doing with design. I just wish the minimap was at the bottom of the screen ( bottom-right would probably be least painful from current default) and chat at the side or bottom, as interface elements at the top of the screen can't be large, since perspective projection makes the top of the screen contain more information than the bottom. 3 Thankfully, whoever made the Chili UI widgets used in ZK knew much better what they are doing with design. I just wish the minimap was at the bottom of the screen ( bottom-right would probably be least painful from current default) and chat at the side or bottom by default, as interface elements at the top of the screen can't be large, since perspective projection makes the top of the screen contain more information than the bottom.
4 \n 4 \n
5 *I realize tabs in the integral menu are similar, however tabs provide an organizational structure to the myriad buildings available, while pages are simply set up by how many icons can fit with no consideration to ease of use. 5 *I realize tabs in the integral menu are similar, however tabs provide an organizational structure to the myriad buildings available, while pages are simply set up by how many icons can fit with no consideration to ease of use.