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Being able to transmit robots but not people leaves FM as the only faction actually capable of governing an interstellar empire, actually colonizing worlds, and conducting war in any way but remotely...?
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Being able to transmit robots but not people leaves FM as the only faction actually capable of governing an interstellar empire, actually colonizing worlds, and conducting war in any way but remotely...?
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2 |
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MAybe a material explanation is better than 'Oh it is their programming explanation', but I think the idea of ancient lost technologies and gargantuan city-sized derelict spaceships is cool. FM is not a problem here because they still can only violate so much of their core programming (Remember how they lost PW to the empire: The Artifacts are capable of excercising total control over all AI's, which implies that the commanders are ancient tech even in the era of planetwars).
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3 |
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4 |
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I'd
prefer
a
material
explanation
over
an
'Oh
it
is
their
programming
explanation'
perhaps,
but
I
think
the
idea
of
ancient
lost
technologies
and
gargantuan
city-sized
derelict
spaceships
is
cool.
FM
is
not
a
problem
here
because
they
still
can
only
violate
so
much
of
their
core
programming
(
Remember
how
they
lost
PW
to
the
empire:
The
Artifacts
are
capable
of
excercising
total
control
over
all
AI's,
which
implies
that
the
commanders
are
ancient
tech
even
in
the
era
of
planetwars)
.
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5 |
How
do
we
tell
a
story
with
no
FTL?
Literally
millions
of
years
will
pass
between
one
meeting/battle
and
another.
We
could
have
each
storyline
take
place
within
a
single
star
system.
But
it
makes
jumping
between
plotlines
impossible,
you
have
to
complete
one
before
moving
on
to
the
next.
Is
it
epic
enough
to
make
it
worthwhile
writing
around
and
possibly
constraining
around?
I
like
the
idea
of
eons
floating
in
space
(
though
we
already
do
it
in
the
prequel)
but
it
might
just
make
writing
harder.
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5 |
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6 |
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7 |
Either way, the ship you describe with a small payload can exist with FTL as easily as without it. It may be best to explain the whole structure of self-replicating commanders as just the most effecient payload that a ship can send (since it can MAKE starlights, nukes, etc at it's destination). I like that explaination either way.
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8 |
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7 |
How do we tell a story with no FTL? Literally millions of years will pass between one meeting/battle and another. We could have each storyline take place within a single star system. But it makes jumping between plotlines impossible, you have to complete one before moving on to the next.
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9 |
Is
it
epic
enough
to
make
it
worthwhile
writing
around
and
possibly
constraining
around?
I
like
the
idea
of
eons
floating
in
space
(
Though
we
already
do
that
in
the
'prequel')
but
it
might
just
make
things
worse.
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10 |
Truth
is
though
we
don't
really
want
to
explain
the
fluff
in
detail
during
the
storyline.
Maybe
it
could
be
somewhere,
and
it's
nice
to
have
it
consistent,
but
reams
of
technical
description
does
not
make
a
good
story.
We
can
be
pretty
vague,
saying
little
more
than
'The
Commander,
capable
of
building
entire
armies
within
minutes
of
landing,
is
the
most
effecient
payload
any
intergalactic
warship
could
carry'
without
ever
explaining
whether
we
use
hydrogen
ram
scoops,
relativistic
drives,
foldspace
or
wormholes.
.
.
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10 |
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11 |
Either way, the ship you describe with a small payload can exist with FTL as easily as without it. It may be best to explain the whole structure of self-replicating commanders as just the most effecient payload that a ship can send (since it can MAKE starlights, nukes, etc at it's destination).
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14 |
Truth is though we don't really want to explain the fluff in detail during the storyline. Maybe it could be somewhere, and it's nice to have it consistent, but reams of technical description does not make a good story.
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17 |
And I think it's important the hero be a Commander pilot, rather than a civilian on a liner. Otherwise it doesn't make much sense for her to wake up and be piloting a commander (Which she will be, because making her some disembodied talking head rather than a physical unit in the game, when we already HAVE a single hero commander unit as a part of the games design, is a total waste). Her commander frame puts her in stasis to preserve her during the set-up to the campaign. This makes her an engaged participant in a galactic war, too.
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13 |
And I think it's important the hero be a Commander pilot, rather than a civilian on a liner. Otherwise it doesn't make much sense for her to wake up and be piloting a commander (Which she will be, because making her some disembodied talking head rather than a physical unit in the game, when we already HAVE a single hero commander unit as a part of the games design, is a total waste). Her commander frame puts her in stasis to preserve her during the set-up to the campaign. This makes her an engaged participant in a galactic war, too.
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