1 |
We can solve a lot of fluff inconsistency with 'Old tech'.
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1 |
We can solve a lot of fluff inconsistency with 'Old tech'.
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2 |
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2 |
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3 |
The
robots
are
still
using
designs
from
the
planetwars.
They
are
actually
programatically
incapable
of
innovation
(
sometimes
developing
into
worship
of
their
designs)
.
The
main
character
in
the
first
few
missions
can
be
recovering
her
FTL
drop
vehicle.
This
is
not
an
orbital
bombardment
ship
but
a
dropship.
|
3 |
The
robots
are
still
using
designs
from
the
planetwars.
They
are
actually
programatically
incapable
of
innovation
(
sometimes
developing
into
worship
of
their
designs)
.
The
main
character
in
the
first
few
missions
can
be
recovering
her
FTL
drop
vehicle,
which
she
uses
for
the
rest
of
the
game.
This
is
not
an
orbital
bombardment
ship
but
a
dropship.
|
4 |
\n
|
4 |
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5 |
The robots were simply not allowed to construct FTL ships, because of the threat of the infinite spread of the front of the war outside the boundries set by their human controllers (commanders are autonomous due to lack of proper non-relativistiic FTL communication), so there are only a fixed number of dropships, each attached to a commander (who are themselves old tech, possibly).
|
5 |
The robots were simply not allowed to construct FTL ships, because of the threat of the infinite spread of the front of the war outside the boundries set by their human controllers (commanders are autonomous due to lack of proper non-relativistiic FTL communication), so there are only a fixed number of dropships, each attached to a commander (who are themselves old tech, possibly).
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6 |
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7 |
If we do want awesome sky lasers, we can easily have some old-tech fleets. We can even give the main character a weapon (perhaps with a long charge time) to clear a landing area when dropping into hostile territory if that doesn't make it annoying that you're incapable of using it to take out the eenmy comm directly (jammers? low fidelity or scanners?).
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