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Lots of improvements were made over the month. UI optimizations, bugfixes, a few new features. But not all the changes are good, for there's something strange in the neighborhood...
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Lots of improvements were made over the month. UI optimizations, bugfixes, a few new features. But not all the changes are good, for there's something strange in the neighborhood...
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== New Halloween Ghost Possession gamemode (beta) ==
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== New Halloween Ghost Possession gamemode (beta) ==
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A galaxy is in danger, a new supernatural foe, ghosts possessing robots are stirring up trouble for it's rulers.
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A galaxy is in danger, a new supernatural foe, ghosts possessing robots are stirring up trouble for it's rulers.
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In this gamemode, you are required not only to conquer the galaxy, but make sure not to fall to ghost possession and become a sword that kills your own allies!
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In this gamemode, you are required not only to conquer the galaxy, but make sure not to fall to ghost possession and become a sword that kills your own allies!
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The rules are simple, damage (lower health to 1/3) or emp (any amount) to unpossess any unit or structure. There are 5 difficulty levels. Just pick up one and play with or against your friends with this supernatural foe that picks neither side!
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The rules are simple, damage (lower health to 1/3) or emp (any amount) to unpossess any unit or structure. There are 5 difficulty levels. Just pick up one and play with or against your friends with this supernatural foe that picks neither side!
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== General ==
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== General ==
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* AFK players transfer metal along with units.
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* AFK players transfer metal along with units.
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* New set of loading screens.
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* New set of loading screens.
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== Commanders ==
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== Commanders ==
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* Peashooter benefits from modules.
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* Peashooter benefits from modules.
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* Fixed Bombard Commander build power.
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* Fixed Bombard Commander build power.
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== Units ==
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== Units ==
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Tick:
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Tick:
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* Cost 100 -> 120
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* Cost 100 -> 120
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Sumo - Weapon replaced:
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Sumo - Weapon replaced:
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* Scorpion style weapon.
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* Scorpion style weapon.
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* 120 dps each
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* 120 dps each
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* 320 range
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* 320 range
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Moderator
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Moderator
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* Damage 178 -> 220
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* Damage 178 -> 220
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* Health 550 -> 680
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* Health 550 -> 680
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Outlaw:
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Outlaw:
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* Pulse 8% slower
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* Pulse 8% slower
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Stiletto:
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* Removed stealth
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Jumping units retain velocity and trajectory on morph
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Jumping units retain velocity and trajectory on morph
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Merl renamed to Impaler
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Merl renamed to Impaler
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== GUI ==
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== GUI ==
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* There has been a framework update which should dramatically increase performance. As a side effect some things look a bit different.
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* There has been a framework update which should dramatically increase performance. As a side effect some things look a bit different.
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* Fixed a major performance leak.
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* Fixed a major performance leak.
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* Set target command uses a circle instead of a rectangle by default.
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* Set target command uses a circle instead of a rectangle by default.
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* Added Newton defense range ring.
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* Added Newton defense range ring.
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* Added persistent buildspacing widget. Buildspacing is now saved on a per-unit basis.
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* Added persistent buildspacing widget. Buildspacing is now saved on a per-unit basis.
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* Reverted A and F hotkey swap.
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* Reverted A and F hotkey swap.
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== Fixes ==
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== Fixes ==
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* SetTarget commands are now lost within 10-15 seconds from mobile units which out of LOS/radar.
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* SetTarget commands are now lost within 10-15 seconds from mobile units which out of LOS/radar.
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* Fixed tactical AI failing to jink on approach when set to hold position.
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* Fixed tactical AI failing to jink on approach when set to hold position.
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* Fixed Nuke Silo's lack of self-damage.
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* Fixed Nuke Silo's lack of self-damage.
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* Fixed units getting stuck in factories when queued orders are completed.
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* Fixed units getting stuck in factories when queued orders are completed.
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* Fixed some labhax cases.
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* Fixed some labhax cases.
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