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Standard game menu for ZK

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Date Editor Before After
1/13/2013 10:31:57 PMCZrankAdminLicho before revert after revert
Before After
1 It looks very nice! 1 It looks very nice!
2 \n 2 \n
3 But there are some problems with this kind of menu you have to take into account: 3 But there are some problems with this kind of menu you have to take into account:
4 * portability .. atm ZKL is trying to remove WPF to be linux compatible again, XNA is a huge dependency with extra big download. WPF is more acceptable because its installed on windows by default, winforms is best because its portable 4 * portability .. atm ZKL is trying to remove WPF to be linux compatible again, XNA is a huge dependency with extra big download. WPF is more acceptable because its installed on windows by default, winforms is best because its portable
5 \n 5 \n
6 * development cycle - developing and deploying any kind of client program is much more work than having a website. It also brings more problems due to local configurations and need to sync data with remote server 6 * development cycle - developing and deploying any kind of client program is much more work than having a website. It also brings more problems due to local configurations and need to sync data with remote server
7 \n 7 \n
8 * there can be campaign and progression without this fullscreen thing, in fact its planned and already prepared in minds. We are lacking missions not the tools usually. 8 * there can be campaign and progression without this fullscreen thing, in fact its planned and already prepared in minds. We are lacking missions not the tools usually.
9 \n 9 \n
10 * some poeple might prefer current "social" lobby more than fullscreen traditional app 10 * some poeple might prefer current "social" lobby more than fullscreen traditional app
11 \n 11 \n
12 * you need to replicate whole site! And maintain it! Things like unlocks (i assume that goes in account) change often, planetwars tab etc. 12 * you need to replicate whole site! And maintain it! Things like unlocks (i assume that goes in account) change often, planetwars tab etc.
13 \n 13 \n
14 * Replicating features of ZKL will be massive work, even if you just swap gui. What do you imagine will multi-player do? 14 * Replicating features of ZKL will be massive work, even if you just swap gui. What do you imagine will multi-player do?
15 \n 15 \n
16 \n 16 \n
17 \n 17 \n
18 There is also one more approach - making it all within spring engine. It has support for menu and lua can access socket so you could connect to lobby and implement quickmatch or traditional lobby.