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It looks very nice!
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It looks very nice!
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But there are some problems with this kind of menu you have to take into account:
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But there are some problems with this kind of menu you have to take into account:
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* portability .. atm ZKL is trying to remove WPF to be linux compatible again, XNA is a huge dependency with extra big download. WPF is more acceptable because its installed on windows by default, winforms is best because its portable
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* portability .. atm ZKL is trying to remove WPF to be linux compatible again, XNA is a huge dependency with extra big download. WPF is more acceptable because its installed on windows by default, winforms is best because its portable
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* development cycle - developing and deploying any kind of client program is much more work than having a website. It also brings more problems due to local configurations and need to sync data with remote server
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* development cycle - developing and deploying any kind of client program is much more work than having a website. It also brings more problems due to local configurations and need to sync data with remote server
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* there can be campaign and progression without this fullscreen thing, in fact its planned and already prepared in minds. We are lacking missions not the tools usually.
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* there can be campaign and progression without this fullscreen thing, in fact its planned and already prepared in minds. We are lacking missions not the tools usually.
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* some poeple might prefer current "social" lobby more than fullscreen traditional app
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* some poeple might prefer current "social" lobby more than fullscreen traditional app
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* you need to replicate whole site! And maintain it! Things like unlocks (i assume that goes in account) change often, planetwars tab etc.
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* you need to replicate whole site! And maintain it! Things like unlocks (i assume that goes in account) change often, planetwars tab etc.
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* Replicating features of ZKL will be massive work, even if you just swap gui. What do you imagine will multi-player do?
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* Replicating features of ZKL will be massive work, even if you just swap gui. What do you imagine will multi-player do?
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There is also one more approach - making it all within spring engine. It has support for menu and lua can access socket so you could connect to lobby and implement quickmatch or traditional lobby.
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