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Nanoframes should not decloak units

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Date Editor Before After
1/6/2013 7:15:45 PMGBrankTheEloIsALie before revert after revert
1/6/2013 7:13:17 PMGBrankTheEloIsALie before revert after revert
Before After
1 I edited it to 10. . . Didn't i? Hm. Anyways, it might be a bit annoying to get used to, but 10 metal is 1 second for com and like 2 seconds for other cons. If you're trying to make a big field of nanoframes, you usually won't use only 1 constructor ( no, i don't care about flea spam with 1 athena) , so it's not gonna change much. Just make sure the cons actually build to the treshold if q-queued ( lol) . 1 I edited it to 10. . . Didn't i? Hm. Anyways, it might be a bit annoying to get used to, but 10 metal is 1 second for com and like 2 seconds for other cons. It's too high for quickly spamming stuff around you, and shouldn't hinder you if you seriously intended to build that unit.
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3 If you're trying to make a big field of nanoframes, you usually won't use only 1 constructor (no, i don't care about flea spam with 1 athena), so it's not gonna change much. Just make sure the cons actually build to the treshold if q-queued (lol).
4 \n
5 PS: Surrounding your fragile stuff with solars has the same effect, but doesn't die to raiders (or scythe hits for that matter) in one shot.