| 1 |
new options:
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1 |
new options:
|
| 2 |
-noAir: disables all flying units but firefly
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2 |
-noAir: disables all flying units but firefly
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| 3 |
-noAllTerrain: disables spiders + scorpion
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3 |
-noAllTerrain: disables spiders + scorpion
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| 4 |
-noMechs: disables shieldbots + cloakybots + land striders but scorpion
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4 |
-noMechs: disables shieldbots + cloakybots + land striders but scorpion
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| 5 |
-noJumpers: disables Jumpers Plant
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5 |
-noJumpers: disables Jumpers Plant
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| 6 |
-noAthena
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6 |
-noAthena
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| 7 |
-noAmph
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7 |
-noAmph
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| 8 |
-noUltimatum
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8 |
-noUltimatum
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| 9 |
-noShips
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9 |
-noShips
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| 10 |
-noHovers
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10 |
-noHovers
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| 11 |
-noStriders
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11 |
-noStriders
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| 12 |
-noTacMissiles
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12 |
-noTacMissiles
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| 13 |
-noVehs
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13 |
-noVehs
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| 14 |
-noNuke
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14 |
-noNuke
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| 15 |
-noCloak
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15 |
-noCloak
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| 16 |
-noSuperweapons
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16 |
-noSuperweapons
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| 17 |
-noSuperDef: Anni, Doomsday + Behe
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17 |
-noSuperDef: Anni, Doomsday + Behe
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| 18 |
-nostatshields: aegis
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18 |
-nostatshields: aegis
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| 19 |
-lessDefense: diables all defs but Lotus, Defender, Razorkiss, Urchin + Newton
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19 |
-lessDefense: diables all defs but Lotus, Defender, Razorkiss, Urchin + Newton
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| 20 |
-noFusion
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20 |
-noFusion
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| 21 |
-noGeo
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21 |
-noGeo
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| 22 |
-noSingu
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22 |
-noSingu
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| 23 |
-noStorage: anti clamspam
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23 |
-noStorage: anti clamspam
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| 24 |
\n
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24 |
\n
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| 25 |
-allUnits: you are able to build "old" units like funnelweb, assaultcruiser and amphraider in their respective factories
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25 |
-allUnits: you are able to build "old" units like funnelweb, assaultcruiser and amphraider in their respective factories
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| 26 |
-additionalUnits: new Units like Neonstorm ideas; self-implemented from all interested players, but balanced
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26 |
-additionalUnits: new Units like Neonstorm ideas; self-implemented from all interested players, but balanced
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| 27 |
-FunStuff: unbalanced "Neonstorm Ideas"
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27 |
-FunStuff: unbalanced "Neonstorm Ideas"
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| 28 |
-complexShields: to emit a shield you nee shieldgenerator, s.linker, s.storage, s.emitter; this makes shields much more expensive, but also more powerful
|
28 |
-complexShields: to emit a shield you nee shieldgenerator, s.linker, s.storage, s.emitter; this makes shields much more expensive, but also more powerful
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| 29 |
-some minor stupidShit options for example blackHoleSize
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29 |
-some minor stupidShit options for example blackHoleSize
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| 30 |
-advDef: enable next-generation defenses, to implement; to counter FunStuff
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30 |
-advDef: enable next-generation defenses, to implement; to counter FunStuff
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| 31 |
-noCost: all units instabuild, for testing + epic screens + videos
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31 |
-noCost: all units instabuild, for testing + epic screens + videos
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| 32 |
-globalLOS: for epic screens, videos and some normal games
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32 |
-globalLOS: for epic screens, videos and some normal games
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| 33 |
\n
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33 |
\n
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| 34 |
\n
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34 |
\n
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| 35 |
\n
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35 |
\n
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| 36 |
invasion AI:
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36 |
invasion AI:
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| 37 |
Asteroids, Plasma + Lasers and Dropships come from the sky; to "win" you must build a "planetary defense" for 30000m; also as a 3rd team in big Team games; attacks are not coordinated; it's like chickens but more technical; if you build planetary defense, the plasma attacks end, and a "REAL" flying fortress (not krow) will appear and attack (like queen); if timer ends before, the invaders will get one 3*starlight-laser, the flying fortress will attack and attackers will "glaive bombard" the planet (hundreds of glaive-like robots falling from the sky, no self-damage)
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37 |
Asteroids, Plasma + Lasers and Dropships come from the sky; to "win" you must build a "planetary defense" for 30000m; also as a 3rd team in big Team games; attacks are not coordinated; it's like chickens but more technical; if you build planetary defense, the plasma attacks end, and a "REAL" flying fortress (not krow) will appear and attack (like queen); if timer ends before, the invaders will get one 3*starlight-laser, the flying fortress will attack and attackers will "glaive bombard" the planet (hundreds of glaive-like robots falling from the sky, no self-damage)
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| 38 |
\n
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38 |
\n
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| 39 |
-invaderTechLevel: 1-10
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39 |
-invaderTechLevel: 1-10
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| 40 |
1=some
cyborgs
with
kinetic
weapons;
5=laser
droids
+
assault
mechs
(
zk-tech-level)
8=bright,
multi-shieldedcrome
robots,
mighty
beams
(
some
of
them
intelligent)
,
capture
missles
etc.
(
epic
look)
9/10=ideas
coming
soon,
maybe
some
glowing
energy
units?
(
organic
energy)
|
40 |
1=some
cyborgs
with
kinetic
weapons;
5=laser
droids
+
assault
mechs
(
zk-tech-level)
8=bright,
multi-shielded
chrome
robots,
mighty
beams
(
some
of
them
intelligent)
,
capture
missles
etc.
(
epic
look)
9/10=ideas
coming
soon,
maybe
some
glowing
energy
units?
(
organic
energy)
|
| 41 |
\n
|
41 |
\n
|
| 42 |
-invaderLevel: 1-10
|
42 |
-invaderLevel: 1-10
|
| 43 |
tlv1/lv7->very easy
|
43 |
tlv1/lv7->very easy
|
| 44 |
tlv5/lv5->normal
|
44 |
tlv5/lv5->normal
|
| 45 |
tlv8/lv3->normal
|
45 |
tlv8/lv3->normal
|
| 46 |
tlv10/lv3->hard
|
46 |
tlv10/lv3->hard
|
| 47 |
\n
|
47 |
\n
|
| 48 |
if someone beats tlv10/lv10 without speedmetal, he will get 1000 kudos
|
48 |
if someone beats tlv10/lv10 without speedmetal, he will get 1000 kudos
|
| 49 |
\n
|
49 |
\n
|
| 50 |
-cheapPlanetaryDef: 5000m instead of 30000m
|
50 |
-cheapPlanetaryDef: 5000m instead of 30000m
|
| 51 |
\n
|
51 |
\n
|
| 52 |
other ideas for the InvAI?
|
52 |
other ideas for the InvAI?
|
| 53 |
it will be a new, epic gamemode!
|
53 |
it will be a new, epic gamemode!
|
| 54 |
\n
|
54 |
\n
|
| 55 |
IAI tlv3/lv4 vs chicken normal: who will win?
|
55 |
IAI tlv3/lv4 vs chicken normal: who will win?
|
| 56 |
vote for your favorite!
|
56 |
vote for your favorite!
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