1 |
kmar, developers can just make it this way:
|
1 |
kmar, developers can just make it this way:
|
2 |
1) If you have _more_ points than you can spend for all possible unlocks:
|
2 |
1) If you have _more_ points than you can spend for all possible unlocks:
|
3 |
Show you: %all_points_needed_for_all_unlocks%-%cost_of_all_unlocks_you_have%
|
3 |
Show you: %all_points_needed_for_all_unlocks%-%cost_of_all_unlocks_you_have%
|
4 |
2.
If
you
have
_less_
points
than
you
can
spend
for
all
possible
unlocks:
|
4 |
2)
If
you
have
_less_
points
than
you
can
spend
for
all
possible
unlocks:
|
5 |
Show you: %your_points% (real ones)
|
5 |
Show you: %your_points% (real ones)
|
|
|
6 |
3) If you have everything - don't show points at all.
|
6 |
\n
|
7 |
\n
|
7 |
Personally I don't think there is any issue with high level. It doesn't look like we'll get any more different commander modules or 10 new units all of sudden.
|
8 |
Personally I don't think there is any issue with high level. It doesn't look like we'll get any more different commander modules or 10 new units all of sudden.
|
8 |
\n
|
9 |
\n
|
9 |
And donating XP to other players is kinda... bad idea. I have an idea who will go all smurf-day.
|
10 |
And donating XP to other players is kinda... bad idea. I have an idea who will go all smurf-day.
|