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Zero-K v1.1.1.1 & Bombard Commander

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Date Editor Before After
1/2/2013 7:45:02 PMGBrankTheEloIsALie before revert after revert
1/2/2013 7:43:53 PMGBrankTheEloIsALie before revert after revert
1/2/2013 7:43:36 PMGBrankTheEloIsALie before revert after revert
1/2/2013 7:43:19 PMGBrankTheEloIsALie before revert after revert
1/2/2013 7:42:41 PMGBrankTheEloIsALie before revert after revert
Before After
1 The change was done in order to make things easier for newbies. Consider the following scenarios (in the perspective of a newbie): 1 The change was done in order to make things easier for newbies. Consider the following scenarios (in the perspective of a newbie):
2 \n 2 \n
3 - "A" for attackground: You want to attackmove your units against the enemy. But all your units attack the same patch of ground. Horribly frustrating, since your units get bashed into the dust without even harming the enemy. 3 - "A" for attackground: You want to attackmove your units against the enemy. But all your units attack the same patch of ground. Horribly frustrating, since your units get bashed into the dust without even harming the enemy.
4 - "A" for attackmove: Attackmoving works as expected, but you can't target specific enemy units. But at least your units do something to harm the enemy 4 - "A" for attackmove: Attackmoving works as expected, but you can't target specific enemy units. But at least your units do something to harm the enemy.
5 \n 5 \n
6 Actually, forceattack to target specific units is much more logical than attackmove on specific units. 6 Actually, forceattack to target specific units is much more logical than attackmove on specific units. And if you get into more "advanced" tactics like focus firing, having to learn to use a different hotkey isn't all that bad.
7 \n 7 \n
8 We won't be able to put both attackmove and focusfire on a single hotkey. However, the new solution is (as shown above) immediately less confusing/gamebreaking as the previous one. 8 We won't be able to put both attackmove and focusfire on a single hotkey. However, the new solution is (as shown above) immediately less confusing/gamebreaking as the previous one.