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The change was done in order to make things easier for newbies. Consider the following scenarios (in the perspective of a newbie):
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1 |
The change was done in order to make things easier for newbies. Consider the following scenarios (in the perspective of a newbie):
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2 |
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2 |
\n
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3 |
- "A" for attackground: You want to attackmove your units against the enemy. But all your units attack the same patch of ground. Horribly frustrating, since your units get bashed into the dust without even harming the enemy.
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- "A" for attackground: You want to attackmove your units against the enemy. But all your units attack the same patch of ground. Horribly frustrating, since your units get bashed into the dust without even harming the enemy.
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4 |
-
"A"
for
attackmove:
Attackmoving
works
as
expected,
but
you
can't
target
specific
enemy
units.
But
at
least
your
units
do
something
to
harm
the
enemy
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4 |
-
"A"
for
attackmove:
Attackmoving
works
as
expected,
but
you
can't
target
specific
enemy
units.
But
at
least
your
units
do
something
to
harm
the
enemy.
|
5 |
\n
|
5 |
\n
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6 |
Actually,
forceattack
to
target
specific
units
is
much
more
logical
than
attackmove
on
specific
units.
|
6 |
Actually,
forceattack
to
target
specific
units
is
much
more
logical
than
attackmove
on
specific
units.
And
if
you
get
into
more
"advanced"
tactics
like
focus
firing,
having
to
learn
to
use
a
different
hotkey
isn't
all
that
bad.
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7 |
\n
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7 |
\n
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8 |
We won't be able to put both attackmove and focusfire on a single hotkey. However, the new solution is (as shown above) immediately less confusing/gamebreaking as the previous one.
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8 |
We won't be able to put both attackmove and focusfire on a single hotkey. However, the new solution is (as shown above) immediately less confusing/gamebreaking as the previous one.
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