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Clam has almost twice the HP of equivalent builders (Weaver 750 HP (200m), Freaker 650 HP (240m), Clam 1300 HP (210m)).
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Clam has almost twice the HP of equivalent builders (Weaver 750 HP (200m), Freaker 650 HP (240m), Clam 1300 HP (210m)).
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Clam was twice nerfed down from 1300 to 1100 then 800 by Google. KingRaptor, when he removed the Res, restored the Clams old HP values.
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Clam was twice nerfed down from 1300 to 1100 then 800 by Google. KingRaptor, when he removed the Res, restored the Clams old HP values.
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I don't know why it had so much HP in the first place frankly. Pending other developers objecting, I'm going to lower it to at LEAST 800 (It survives a shot from a sniper sub FFS).
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I don't know why it had so much HP in the first place frankly. Pending other developers objecting, I'm going to lower it to at LEAST 800 (It survives a shot from a sniper sub FFS).
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I had my Orcone sunk (or rather, he built a wall and trapped me on the slope) by googles nanotowers in a FFA. We put an initial start-up time to all terraform to make this kind of tactic dodgeable, but I still think it might be a problem, just in more fringe cases.
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I had my Orcone sunk (or rather, he built a wall and trapped me on the slope) by googles nanotowers in a FFA. We put an initial start-up time to all terraform to make this kind of tactic dodgeable, but I still think it might be a problem, just in more fringe cases.
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Just because aflum is a noob and doesn't know that Jugg is a terrible unit doesn't mean he is wrong.
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