1 |
It's not very good. The GUI is messy but that shouldn't deter DF players. There is also not that much replayability, no matter what kind of clan you play you have to use every tool available and balance offence with defence if you want to get anywhere. You start seeing the same story events again VERY quickly if you play more than once, so you'll already know the outcomes. The story options are easy once you learn them (or look them up on wiki), and you HAVE to do a HEAP of those hero quest dealios, the outcome of which can be improved but is ultimately random. If you fail one, it drastically decreases the chances of succeeding in the next one, and thus you get caught in a negative spiral.
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1 |
It's not very good. The GUI is messy but that shouldn't deter DF players. There is also not that much replayability, no matter what kind of clan you play you have to use every tool available and balance offence with defence if you want to get anywhere. You start seeing the same story events again VERY quickly if you play more than once, so you'll already know the outcomes. The story options are easy once you learn them (or look them up on wiki), and you HAVE to do a HEAP of those hero quest dealios, the outcome of which can be improved but is ultimately random. If you fail one, it drastically decreases the chances of succeeding in the next one, and thus you get caught in a negative spiral.
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2 |
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2 |
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3 |
The game takes too long and requires you to repeat the same procedures too many times to make it worthwhile playing through until the RNG falls on your side and you can complete a long game with the 7 hero quest requirement while king.
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3 |
The game takes too long and requires you to repeat the same procedures too many times to make it worthwhile playing through until the RNG falls on your side and you can complete a long game with the 7 hero quest requirement while king.
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4 |
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4 |
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5 |
As much as it tries, it's not really a generative story engine. Even though it doesn't really HAVE any story, DF does this better: it allows you to really pursue whatever you want, pick from a huge range of options and strategies, and build a world and civilization that is unique each time.
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5 |
As much as it tries, it's not really a generative story engine. Even though it doesn't really HAVE any story, DF does this better: it allows you to really pursue whatever you want, pick from a huge range of options and strategies, and build a world and civilization that is unique each time.
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6 |
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6 |
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7 |
KoDP
is
cute,
it
does
a
few
clever
things
such
as
learning
the
'personality'
of
the
gods
or
situations
to
make
the
right
decisions
(
They
are
not
clearcut
right-and-wrong)
.
It
can
be
fun,
but
you
will
tank
your
tribe
with
a
bad
season
and
never
recover
on
your
first
playthrough
though,
and
going
through
those
motions
over
and
over
is
not
very
exciting.
|
7 |
KoDP
is
cute,
it
does
a
few
clever
things
such
as
learning
the
'personality'
of
the
gods
or
situations
to
make
the
right
decisions
(
They
are
not
clearcut
right-and-wrong)
.
It
can
be
fun,
but
you
will
tank
your
tribe
with
a
bad
season
and
never
recover
on
your
first
playthrough,
and
going
through
those
motions
over
and
over
is
not
very
exciting.
|