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New Loadscreen. willing to make more

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Date Editor Before After
11/25/2012 4:18:06 AMCArankAdminShadowfury333 before revert after revert
11/25/2012 4:17:56 AMCArankAdminShadowfury333 before revert after revert
11/25/2012 4:17:16 AMCArankAdminShadowfury333 before revert after revert
Before After
1 Darkhive is meant to be the default interface skin? I was using Robocracy (still prefer it over the default Carbon). 1 Darkhive is meant to be the default interface skin? I was using Robocracy (still prefer it over the default Carbon).
2 \n 2 \n
3 As for the solution, well done. The screenshot looks beautiful and the layout of everything is nice and easy to read. Out of curiostiy, did you apply the DoF in post or use the widget that was bouncing around a while ago to have it on in the shot? 3 As for the solution, well done. The screenshot looks beautiful and the layout of everything is nice and easy to read. Out of curiostiy, did you apply the DoF in post or use the widget that was bouncing around a while ago to have it on in the shot? Did you want people to supply screenshots for these?
4 \n 4 \n
5 Did you want people to supply screenshots for these? Is it possible to drop this into my ZK install right now? 5 Is it possible to drop this into my ZK install right now?
6 \n 6 \n
7 Do you have all the ideas laid out for the text on the screens? Speaking as a new player, the most useful bits of information that come to mind to teach others are: 7 Do you have all the ideas laid out for the text on the screens? Speaking as a new player, the most useful bits of information that come to mind to teach others are:
8 \n 8 \n
9 -The general strengths and weaknesses of each factory type (using several screens). Mentioning facplop in these would also be helpful, as it isn't obvious at first to build factories as the first or nearly first structure. 9 -The general strengths and weaknesses of each factory type (using several screens). Mentioning facplop in these would also be helpful, as it isn't obvious at first to build factories as the first or nearly first structure.
10 \n 10 \n
11 -That Metal, Energy, and Buildpower are used in a 1:1:1 ratio, and that adding buildpower is only useful when the other resources are in abundance. 11 -That Metal, Energy, and Buildpower are used in a 1:1:1 ratio, and that adding buildpower is only useful when the other resources are in abundance.
12 \n 12 \n
13 -That fire, gauss, and lightning penetrate shields 13 -That fire, gauss, and lightning penetrate shields