1 |
Darkhive is meant to be the default interface skin? I was using Robocracy (still prefer it over the default Carbon).
|
1 |
Darkhive is meant to be the default interface skin? I was using Robocracy (still prefer it over the default Carbon).
|
2 |
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2 |
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3 |
As
for
the
solution,
well
done.
The
screenshot
looks
beautiful
and
the
layout
of
everything
is
nice
and
easy
to
read.
Out
of
curiostiy,
did
you
apply
the
DoF
in
post
or
use
the
widget
that
was
bouncing
around
a
while
ago
to
have
it
on
in
the
shot?
|
3 |
As
for
the
solution,
well
done.
The
screenshot
looks
beautiful
and
the
layout
of
everything
is
nice
and
easy
to
read.
Out
of
curiostiy,
did
you
apply
the
DoF
in
post
or
use
the
widget
that
was
bouncing
around
a
while
ago
to
have
it
on
in
the
shot?
Did
you
want
people
to
supply
screenshots
for
these?
|
4 |
\n
|
4 |
\n
|
5 |
Did
you
want
people
to
supply
screenshots
for
these?
Is
it
possible
to
drop
this
into
my
ZK
install
right
now?
|
5 |
Is
it
possible
to
drop
this
into
my
ZK
install
right
now?
|
6 |
\n
|
6 |
\n
|
7 |
Do you have all the ideas laid out for the text on the screens? Speaking as a new player, the most useful bits of information that come to mind to teach others are:
|
7 |
Do you have all the ideas laid out for the text on the screens? Speaking as a new player, the most useful bits of information that come to mind to teach others are:
|
8 |
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|
8 |
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|
9 |
-The general strengths and weaknesses of each factory type (using several screens). Mentioning facplop in these would also be helpful, as it isn't obvious at first to build factories as the first or nearly first structure.
|
9 |
-The general strengths and weaknesses of each factory type (using several screens). Mentioning facplop in these would also be helpful, as it isn't obvious at first to build factories as the first or nearly first structure.
|
10 |
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|
10 |
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11 |
-That Metal, Energy, and Buildpower are used in a 1:1:1 ratio, and that adding buildpower is only useful when the other resources are in abundance.
|
11 |
-That Metal, Energy, and Buildpower are used in a 1:1:1 ratio, and that adding buildpower is only useful when the other resources are in abundance.
|
12 |
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12 |
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|
13 |
-That fire, gauss, and lightning penetrate shields
|
13 |
-That fire, gauss, and lightning penetrate shields
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