Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Attrition counter widget for teams! (zomg)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/14/2012 10:18:35 PMEErankAdminAnarchid before revert after revert
11/14/2012 6:23:50 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Some valid casualties might not be counted because there is no reliable way of determining "casualties" that happen because of morph gadget, and an unreliable hax has to be used. It's somewhat effective when detecting commander morphs, but when applied to all and any units, it can suck.[/quote] 1 [quote]Some valid casualties might not be counted because there is no reliable way of determining "casualties" that happen because of morph gadget, and an unreliable hax has to be used. It's somewhat effective when detecting commander morphs, but when applied to all and any units, it can suck.[/quote]
2 Btw if anybody has better ideas on how to bypass this, or will bother to reopen the [url=http://code. google. com/p/zero-k/issues/detail?id=1661]feature request[/url] for reporting of morphs via rulesparams ( [i]closed as wontfix because "engine bug"![/i]) , you're welcome. 2 Btw if anybody has better ideas on how to bypass this, or will bother to reopen the [url=http://code. google. com/p/zero-k/issues/detail?id=1661]issue[/url] for reporting of morphs via rulesparams ( [i]closed as wontfix because "engine bug"![/i]) , you're welcome.