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[quote]Some valid casualties might not be counted because there is no reliable way of determining "casualties" that happen because of morph gadget, and an unreliable hax has to be used. It's somewhat effective when detecting commander morphs, but when applied to all and any units, it can suck.[/quote]
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[quote]Some valid casualties might not be counted because there is no reliable way of determining "casualties" that happen because of morph gadget, and an unreliable hax has to be used. It's somewhat effective when detecting commander morphs, but when applied to all and any units, it can suck.[/quote]
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Btw
if
anybody
has
better
ideas
on
how
to
bypass
this,
or
will
bother
to
reopen
the
[url=http://code.
google.
com/p/zero-k/issues/detail?id=1661]feature
request[/url]
for
reporting
of
morphs
via
rulesparams
(
[i]closed
as
wontfix
because
"engine
bug"![/i])
,
you're
welcome.
|
2 |
Btw
if
anybody
has
better
ideas
on
how
to
bypass
this,
or
will
bother
to
reopen
the
[url=http://code.
google.
com/p/zero-k/issues/detail?id=1661]issue[/url]
for
reporting
of
morphs
via
rulesparams
(
[i]closed
as
wontfix
because
"engine
bug"![/i])
,
you're
welcome.
|