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I've made a little thing that counts casualties and confirmed (in-los, or identified radar blobs) kills and their metal value for 1x1 games.
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I've made a little thing that counts casualties and confirmed (in-los, or identified radar blobs) kills and their metal value for 1x1 games.
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It currently has some limitations and bugs, or WHAT IT DOES WRONG:
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It currently has some limitations and bugs, or WHAT IT DOES WRONG:
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- Any loss of enemy unit is considered your kill, because i can't access this information via sync and kills are detected as "units that entered LOS and then stopped existing without leaving los". ([i]and it is politically impossible to get that info from synced because everybody would just start [/i][b]bertha scouting[/b], i hear). Enemy decides to selfd? Your win. Falls off cliff? Your win. Death by lava? All increases your score.
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- Any loss of enemy unit is considered your kill, because i can't access this information via sync and kills are detected as "units that entered LOS and then stopped existing without leaving los". ([i]and it is politically impossible to get that info from synced because everybody would just start [/i][b]bertha scouting[/b], i hear). Enemy decides to selfd? Your win. Falls off cliff? Your win. Death by lava? All increases your score.
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(fairly legit for 1v1, and doing all those things to yourself will naturally include your own casualty count)
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(fairly legit for 1v1, and doing all those things to yourself will naturally include your own casualty count)
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- Some false positives might be listed when a nanoframe is insta-recycled by a factory. Don't know how to fix that.
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- Some false positives might be listed when a nanoframe is insta-recycled by a factory. Don't know how to fix that.
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- It doesn't tolerate luaui reloads too well. All scores will be lost on luaui reload.
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- It doesn't tolerate luaui reloads too well. All scores will be lost on luaui reload.
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- It doesn't respond to changes in spectator state, or in spectate-team, and doesn't display which player "you" are.
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- It doesn't respond to changes in spectator state, or in spectate-team, and doesn't display which player "you" are.
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- It will not work for team games (because all kills would be counted as yours, including ally casualties). Therefore it disables itself the moment you are discovered to have an ally.
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- It will not work for team games (because all kills would be counted as yours, including ally casualties). Therefore it disables itself the moment you are discovered to have an ally.
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- In FFA, it files every dead unit as something that you killed personally, so is fairly meaningless.
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- In FFA, it files every dead unit as something that you killed personally, so is fairly meaningless.
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WHAT IT DOES RIGHT:
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WHAT IT DOES RIGHT:
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- It allows you to see at a glimpse if you are failing too bad at tactics and wasting your units to no good.
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- It allows you to see at a glimpse if you are failing too bad at tactics and wasting your units to no good.
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- It displays a percentage:
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- It displays a percentage:
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- grey N/A when no kills and no losses
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- grey N/A when no kills and no losses
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- blue PWN! if you're doing the other guy with no losses at all
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- blue PWN! if you're doing the other guy with no losses at all
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- green if attrition rate over 100%
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- green if attrition rate over 100%
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- yellow if rate over 75%
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- yellow if rate over 75%
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- orange if rate over 50%
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- orange if rate over 50%
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- red if you're getting massacred two-to one or worse
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- red if you're getting massacred two-to one or worse
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WHAT IT COULD DO BUT DOESNT BECAUSE I'M A LAZY BASTARD:
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WHAT IT COULD DO BUT DOESNT BECAUSE I'M A LAZY BASTARD:
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- It doesn't declare IMPRESSIVE EXCELLENT HUMILIATION and flash red/green signs when your attrition rate climbs or falls over significant margins.
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- It doesn't declare IMPRESSIVE EXCELLENT HUMILIATION and flash red/green signs when your attrition rate climbs or falls over significant margins.
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- Spectator support.
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- Spectator support.
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TL:DR https://dl.dropbox.com/u/19320633/attrition.lua
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TL:DR https://dl.dropbox.com/u/19320633/attrition.lua
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