1 |
normally
antinuke
can
catch
2
nukes,
but
when
then
nuke
launcher
is
very
close
(
but
not
necessarily
within
the
protectors
radius)
,
it
can
catch
a
lot
more
as
it
seems
to
be
able
to
shoot
the
nukes
when
theyre
still
rising.
is
this
intended
behaviour?
i
think
players
should
be
able
to
calculate
the
number
of
nukes
they
need
to
overpower
antinukes.
maybe
change
it
so
protector
can
only
fire
with
a
globe-shaped
range?
seems
to
me
its
cylindric
right
now.
|
1 |
normally
antinuke
can
catch
2
nukes,
but
when
then
nuke
launcher
is
very
close
(
but
not
necessarily
within
the
protectors
radius)
,
it
can
catch
a
lot
more
as
it
seems
to
be
able
to
shoot
the
nukes
when
theyre
still
rising.
is
this
intended
behaviour?
i
think
players
should
be
able
to
calculate
the
number
of
nukes
they
need
to
overpower
antinukes.
maybe
change
it
so
protector
can
only
fire
within
a
globe-shaped
range?
seems
to
me
its
cylindric
right
now.
|