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Dysis RTS/FPS hybrid, with Voxel terrain!

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Date Editor Before After
10/28/2012 12:57:25 PMBRrankFortaleza before revert after revert
10/28/2012 12:56:56 PMBRrankFortaleza before revert after revert
10/28/2012 1:41:09 AMBRrankFortaleza before revert after revert
Before After
1 New update: 1 New update:
2 http://www.kickstarter.com/projects/330858688/dysis/posts/333359 2 http://www.kickstarter.com/projects/330858688/dysis/posts/333359
3 [img]http://dysis.net/ks/2/architect.jpg[/img] 3 [img]http://dysis.net/ks/2/architect.jpg[/img]
4 [img]http://dysis.net/ks/2/architect_action.jpg[/img] 4 [img]http://dysis.net/ks/2/architect_action.jpg[/img]
5 \n 5 \n
6 The modding API to insert your own models into Dysis and animate them is already a possibility! Full modding API (with more features) still begin in dev. 6 The modding API to insert your own models into Dysis and animate them is already a possibility! Full modding API (with more features) still begin in dev.
7 [img]http://dysis.net/ks/2/modding.jpg[/img] 7 [img]http://dysis.net/ks/2/modding.jpg[/img]
8 \n 8 \n
9 And you can move the turrents to: 9 And you can move the turrets to:
10 [img]http://dysis.net/ks/2/deployable_turret.jpg[/img] 10 [img]http://dysis.net/ks/2/deployable_turret.jpg[/img]
11 [img]http://dysis.net/ks/2/deployable_hand.jpg[/img] 11 [img]http://dysis.net/ks/2/deployable_hand.jpg[/img]