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What would you change in PlanetWars?

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Date Editor Before After
10/29/2012 10:09:06 AMCZrankAdminLicho before revert after revert
10/28/2012 10:29:04 PMCZrankAdminLicho before revert after revert
10/28/2012 10:27:27 PMCZrankAdminLicho before revert after revert
10/23/2012 10:22:02 AMCZrankAdminLicho before revert after revert
10/23/2012 10:21:43 AMCZrankAdminLicho before revert after revert
Before After
1 Seeking ideas how to make PlanetWars more played again while doing [b]MINIMAL[/b] changes. 1 Seeking ideas how to make PlanetWars more played again while doing [b]MINIMAL[/b] changes.
2 \n 2 \n
3 What did you like/dislike about current PlanetWars round? 3 What did you like/dislike about current PlanetWars round?
4 \n 4 \n
5 Would you like to see a more competetive settings? 5 Would you like to see a more competetive settings?
6 That is enforced clan vs clan battles limited to say max 4v4 size. 6 That is enforced clan vs clan battles limited to say max 4v4 size.
7 \n 7 \n
8 Or would you like it to be more casual with battle winning completely disconnected from planet conquering (for winning you get X land forces to be spent on any planet) and game based on activity only. 8 Or would you like it to be more casual with battle winning completely disconnected from planet conquering (for winning you get X land forces to be spent on any planet) and game based on activity only.
9 \n 9 \n
10 Or did it work fine but you just want a new round? 10 Or did it work fine but you just want a new round?
11 \n 11 \n
12 \n 12 \n
13 [b]CURRENTLY DEPLOYED CHANGES[/b] 13 [b]CURRENTLY DEPLOYED CHANGES[/b]
14 \n 14 \n
15 Balancing: 15 Balancing:
16 \n 16 \n
17 * owner of planet does not have to be present for battle to commence 17 * owner of planet does not have to be present for battle to commence
18 * faction members are always balanced together (cannot be split between 2 sides) 18 * faction members are always balanced together (cannot be split between 2 sides)
19 * faction which helps attacker to win the battle also gains some influence - equal to attacker but without ship and tech bonuses. If more than 1 factions help, their gains are split 19 * faction which helps attacker to win the battle gain 15 influence ( only 75% of that if cc destroyed) . If more than 1 factions help, their gains are split
20 \n 20 \n
21 Speedup: 21 Speedup:
22 * base influence gain 15->25 22 * base influence gain 15->25
23 * ship influence bonus 1->2 23 * ship influence bonus 1->2
24 * metal per battle 100 -> 200 24 * metal per battle 100 -> 200
25 \n 25 \n
26 \n 26 \n
27 Economy 27 Economy
28 * planets now generate 1 metal per turn (to owner) 28 * planets now generate 1 metal per turn (to owner)
29 * excess energy is converted to metal each turn (ration 20:1), metal produced is split according to contribution of energy production owners 29 * excess energy is converted to metal each turn (ration 20:1), metal produced is split according to contribution of energy production owners
30 \n 30 \n