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then restrict elo gain/los to 1v1 games... its what elo was designed for in any case
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then restrict elo gain/los to 1v1 games... its what elo was designed for in any case
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also in my system 1 really bad player will have the weight of normal palyers
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also in my system 1 really bad player will have the weight of normal palyers
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so mr elo 1000 will have numerous good teamates to save his ass
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so mr elo 1000 will have numerous good teamates to save his ass
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while a team of 1500 will have no good or bad players just avarage
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while a team of 1500 will have no good or bad players just avarage
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also im using geometric progression as my definition of exponential, not e
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8 |
though we could always switch the exponent to e if it will make you happy?
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