1 |
-1 to spider rezz:
|
1 |
-1 to spider rezz:
|
2 |
- it would make rezz a factory-specific again, people would build spider factory just to rezz something
|
2 |
- it would make rezz a factory-specific again, people would build spider factory just to rezz something
|
3 |
- spider cons are good enough already, they can seamlessly move through any terrain, and are the most versatile land con atm (for comparison jumpjet cons need much more micro if you want to build on hills)
|
3 |
- spider cons are good enough already, they can seamlessly move through any terrain, and are the most versatile land con atm (for comparison jumpjet cons need much more micro if you want to build on hills)
|
4 |
\n
|
4 |
\n
|
5 |
\n
|
5 |
\n
|
6 |
+1 to caretaker rezz:
|
6 |
+1 to caretaker rezz:
|
7 |
+ not factory-specific
|
7 |
+ not factory-specific
|
8 |
+ can be built anywhere, on water too, but isn't submerged so won't be as abusable as clams were
|
8 |
+ can be built anywhere, on water too, but isn't submerged so won't be as abusable as clams were
|
9 |
+ it is the most fragile non-flying builder so would be easy to counter
|
9 |
+ it is the most fragile non-flying builder so would be easy to counter
|
10 |
+
its
immobile
nature
means
you
can't
just
use
one
big
swarm
of
them
to
rezz
the
whole
map,
you
would
have
to
keep
rebuilding
them
in
wreckage-heavy
areas,
which
makes
building
them
in
certain
area
a
strategic
decision,
and
also
ensures
they
won't
be
as
overpowered
as
mobile
rezzers
could
|
10 |
+
its
immobile
nature
means
you
can't
just
use
one
big
swarm
of
them
to
rezz
the
whole
map,
you
would
have
to
keep
rebuilding
them
in
wreckage-heavy
areas,
which
makes
building
them
in
certain
area
a
strategic
decision,
and
also
ensures
they
won't
be
as
overpowered
as
mobile
rezzers
could
be.
|