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Stats show that tick *PARALYZE* less cost/cost than roaches *DAMAGE*.
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Stats show that tick *PARALYZE* less cost/cost than roaches *DAMAGE*.
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So by objectively measured stats its not better than roach in real world games - even IF we consider paralyze to be equal to damage (which it isnt) and if we dont count roach impulse damage which isnt included in stats.
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So by objectively measured stats its not better than roach in real world games - even IF we consider paralyze to be equal to damage (which it isnt) and if we dont count roach impulse damage which isnt included in stats.
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I think it has a lot to do with psychology where paralyzed units are highly visible and feel lost even if the actual damage done is negligible in the end.
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