1 |
On gunships:
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1 |
On gunships:
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2 |
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2 |
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3 |
1) With the addition of the AA vehicle, there's no more conceptual need to pretend that "flex AA" is a core thing. That ship has sailed. Give the gunship a pure-AA unit and keep the AA-capabilities of the other units as a situational thing.
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3 |
1) With the addition of the AA vehicle, there's no more conceptual need to pretend that "flex AA" is a core thing. That ship has sailed. Give the gunship a pure-AA unit and keep the AA-capabilities of the other units as a situational thing.
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4 |
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4 |
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5 |
Imho, I've always wanted to see the Banshee and the Gnat's weapons swapped, making the Gnat into a *true* raider (papery and painful) while the Banshee becomes a fast, tanky stunner that supports the other Gunships.
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5 |
Imho, I've always wanted to see the Banshee and the Gnat's weapons swapped, making the Gnat into a *true* raider (papery and painful) while the Banshee becomes a fast, tanky stunner that supports the other Gunships.
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6 |
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6 |
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7 |
Sumo
and
Outlaw
seem
to
be
variations
of
the
same
problem
-
they
just
don't
seem
weak-enough
against
skirmishers
that
are
supposed
to
make
mincemeat
out
of
them.
ZK's
skirmisher-game
is
probably
what
needs
a
closer
look.
.
.
how
many
Rocko
swarms
do
you
see
these
days?
Or
Rogues?
|
7 |
2)
Sumo
and
Outlaw
seem
to
be
variations
of
the
same
problem
-
they
just
don't
seem
weak-enough
against
skirmishers
that
are
supposed
to
make
mincemeat
out
of
them.
ZK's
skirmisher-game
is
probably
what
needs
a
closer
look.
.
.
how
many
Rocko
swarms
do
you
see
these
days?
Or
Rogues?
|
|
|
8 |
\n
|
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|
9 |
@Godde - if the Tick is essential to countering raider-swarms since Glaives are a bit scout-y, doesn't that imply a problem with the Warrior?
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