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Some balance feedback

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Date Editor Before After
9/9/2012 3:03:27 PMCArankPxtl before revert after revert
Before After
1 On gunships: 1 On gunships:
2 \n 2 \n
3 1) With the addition of the AA vehicle, there's no more conceptual need to pretend that "flex AA" is a core thing. That ship has sailed. Give the gunship a pure-AA unit and keep the AA-capabilities of the other units as a situational thing. 3 1) With the addition of the AA vehicle, there's no more conceptual need to pretend that "flex AA" is a core thing. That ship has sailed. Give the gunship a pure-AA unit and keep the AA-capabilities of the other units as a situational thing.
4 \n 4 \n
5 Imho, I've always wanted to see the Banshee and the Gnat's weapons swapped, making the Gnat into a *true* raider (papery and painful) while the Banshee becomes a fast, tanky stunner that supports the other Gunships. 5 Imho, I've always wanted to see the Banshee and the Gnat's weapons swapped, making the Gnat into a *true* raider (papery and painful) while the Banshee becomes a fast, tanky stunner that supports the other Gunships.
6 \n 6 \n
7 Sumo and Outlaw seem to be variations of the same problem - they just don't seem weak-enough against skirmishers that are supposed to make mincemeat out of them. ZK's skirmisher-game is probably what needs a closer look. . . how many Rocko swarms do you see these days? Or Rogues? 7 2) Sumo and Outlaw seem to be variations of the same problem - they just don't seem weak-enough against skirmishers that are supposed to make mincemeat out of them. ZK's skirmisher-game is probably what needs a closer look. . . how many Rocko swarms do you see these days? Or Rogues?
8 \n
9 @Godde - if the Tick is essential to countering raider-swarms since Glaives are a bit scout-y, doesn't that imply a problem with the Warrior?