1 |
> * The sumo is OP
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1 |
> * The sumo is OP
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2 |
I'd argue that the golly is better on flat ground but I'd agree that cloakies, shieldbots and vehicles doesn't got any good counters. Microed rockos and Rogues can beat an unsupported Sumo pretty well but they can't do much to prevent a sumo from retreating or they risk losing alot of units if they chase it.
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2 |
I'd argue that the golly is better on flat ground but I'd agree that cloakies, shieldbots and vehicles doesn't got any good counters. Microed rockos and Rogues can beat an unsupported Sumo pretty well but they can't do much to prevent a sumo from retreating or they risk losing alot of units if they chase it.
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3 |
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3 |
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4 |
I'd say it's not problem in 1v1 as by the time 1 player can get away with a 2000 resource unit without losing ground the game is already decided or the conflict has escalated to the point where 1 sumo isn't that much of a deal.
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4 |
I'd say it's not problem in 1v1 as by the time 1 player can get away with a 2000 resource unit without losing ground the game is already decided or the conflict has escalated to the point where 1 sumo isn't that much of a deal.
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5 |
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5 |
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6 |
> * The tick is too cheap
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6 |
> * The tick is too cheap
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7 |
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7 |
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8 |
The stun time is actually 15 seconds maximum not 20.
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8 |
The stun time is actually 15 seconds maximum not 20.
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9 |
I
find
it
hard
to
put
a
price
on
this
thing
but
I
agree
that
it
is
generally
more
powerful
than
Roaches(
maybe
because
of
the
lower
price
therefor
less
risk)
.
I
think
ticks
are
essential
to
prevent
the
enemy
from
raiding
with
large
groups
of
raiders
such
as
scorchers
or
even
ravagers
which
glaives
have
trouble
dealing
with
when
the
numbers
get
higher.
|
9 |
I
find
it
hard
to
put
a
price
on
this
thing
but
I
agree
that
it
is
generally
more
powerful
than
Roaches(
maybe
because
of
the
lower
price
therefore
less
risk)
.
I
think
ticks
are
essential
to
prevent
the
enemy
from
raiding
with
large
groups
of
raiders
such
as
scorchers
or
even
ravagers
which
glaives
have
trouble
dealing
with
when
the
numbers
get
higher.
|
10 |
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|
10 |
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|
11 |
> * The banshee's strength against air encourages single unit spam.
|
11 |
> * The banshee's strength against air encourages single unit spam.
|
12 |
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|
12 |
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|
13 |
I agree.
|
13 |
I agree.
|
14 |
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|
14 |
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|
15 |
> * The Outlaw is too powerful in many situations.
|
15 |
> * The Outlaw is too powerful in many situations.
|
16 |
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16 |
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17 |
Now that outlaws don't damage friendlies after they die I agree.
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17 |
Now that outlaws don't damage friendlies after they die I agree.
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18 |
An outlaw that died could do more than 200 damage to friendly units before. Once I had like 50 outlaws, all of which were firing. Then the ones at the front died and then the rest chain exploded. :P
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18 |
An outlaw that died could do more than 200 damage to friendly units before. Once I had like 50 outlaws, all of which were firing. Then the ones at the front died and then the rest chain exploded. :P
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19 |
Maybe we could give them a large deathexplosion?
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19 |
Maybe we could give them a large deathexplosion?
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