1 |
Just my oppinions, ofc.
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1 |
Just my oppinions, ofc.
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2 |
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2 |
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3 |
[b]* The sumo is OP[/b]
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3 |
[b]* The sumo is OP[/b]
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4 |
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4 |
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5 |
The sumo is very flexible. It has massive DPS up close, moderate range and excellent anti swarm. It can jump to escape death, and this frequently bugs out and makes it immune to damage while EMP'd or jump while EMP'd. It can stand up to other heavies and massacre cloakes/shieldbots/light vehicles very cost effectively, especially the latter.
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5 |
The sumo is very flexible. It has massive DPS up close, moderate range and excellent anti swarm. It can jump to escape death, and this frequently bugs out and makes it immune to damage while EMP'd or jump while EMP'd. It can stand up to other heavies and massacre cloakes/shieldbots/light vehicles very cost effectively, especially the latter.
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6 |
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6 |
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7 |
I would be in favor of taking a look at its heatrays and considering an alternative with less DPS and more AoE - even its jump alone is a strong asset, and combined with the DPS, resilience and jumping utility this is easily the strongest heavy right now.
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7 |
I would be in favor of taking a look at its heatrays and considering an alternative with less DPS and more AoE - even its jump alone is a strong asset, and combined with the DPS, resilience and jumping utility this is easily the strongest heavy right now.
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8 |
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8 |
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9 |
[b]* The tick is too cheap[/b]
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9 |
[b]* The tick is too cheap[/b]
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10 |
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10 |
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11 |
The
tick
is
AT
LEAST
as
good
as
the
roach,
yet
the
roach
costs
160m
and
the
tick
costs
100m.
The
roach
can
damage
a
group
of
incoming
assault
units
--
the
tick
incapacitates
them
for
20
seconds.
I
dont
even
need
to
argue
this
point,
as
so
many
players
have
agreed
when
this
is
issue
is
raised.
It
is
the
cheapest
gameswinger
in
ZK.
One
tick
can
disable
an
entire
shieldball,
and
turn
a
1000m
force
into
chaff
instantly.
.
for
100m!
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11 |
The
tick
is
AT
LEAST
as
good
as
the
roach,
yet
the
roach
costs
160m
and
the
tick
costs
100m.
The
roach
can
damage
a
group
of
incoming
assault
units
--
the
tick
incapacitates
them
for
20
seconds.
I
dont
even
need
to
argue
this
point
as
so
many
players
have
agreed
when
this
is
issue
is
raised.
It
is
the
cheapest
gameswinger
in
ZK.
One
tick
can
disable
an
entire
shieldball,
and
turn
a
1000m
force
into
chaff
instantly.
.
for
100m!
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12 |
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|
12 |
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|
13 |
I would be strongly in favor of upping the cost of the tick so somthing closer to the roach - 140m perhaps.
|
13 |
I would be strongly in favor of upping the cost of the tick so somthing closer to the roach - 140m perhaps.
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14 |
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14 |
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|
15 |
[b]* The banshee's strength against air encourages single unit spam.[/b]
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15 |
[b]* The banshee's strength against air encourages single unit spam.[/b]
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16 |
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|
16 |
\n
|
17 |
Because the banshee can hit air, I see all the best players spam banshee non-stop when playing gunshit, regardless of enemy planes. Assuming both sides have an air player, banshees can attack planes sufficently to turn the battle. They are also the most effective gunship in air vs air. The banshee is already a very good unit vs land, and I like this - but I do think the role of the Banshee and rapier really REALLY needs looking at in the next patch.
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17 |
Because the banshee can hit air, I see all the best players spam banshee non-stop when playing gunshit, regardless of enemy planes. Assuming both sides have an air player, banshees can attack planes sufficently to turn the battle. They are also the most effective gunship in air vs air. The banshee is already a very good unit vs land, and I like this - but I do think the role of the Banshee and rapier really REALLY needs looking at in the next patch.
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18 |
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18 |
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19 |
Specifically, the banshee should be less effective against air, and the rapier should be more effective against or even specialized to only attack air.
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19 |
Specifically, the banshee should be less effective against air, and the rapier should be more effective against or even specialized to only attack air.
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20 |
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|
20 |
\n
|
21 |
[b]* The Outlaw is too powerful in many situations.[/b]
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21 |
[b]* The Outlaw is too powerful in many situations.[/b]
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22 |
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22 |
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23 |
I
am
guilty
of
abusing
this
mercilessly.
The
Outlaw
is
fairly
insane
in
many
situations,
since
its
DPS
stacks
with
the
number
of
targets
in
range
and
ALWAYS
hits
at
a
fairly
long
range.
It
is
even
capable
of
catching
Rockos
and
killing
them
en
masse
if
the
rocko
controlling
player
is
not
careful.
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23 |
I
am
guilty
of
abusing
this
mercilessly.
The
Outlaw
is
fairly
insane
in
many
situations,
since
its
DPS
stacks
with
the
number
of
targets
in
range
and
ALWAYS
hits
at
a
fairly
long
range
regardless
of
wrecks
or
terrain.
It
is
even
capable
of
catching
Rockos
and
killing
them
en
masse
if
the
rocko
controlling
player
is
not
careful.
Against
10
ravagers
in
range,
a
single
Outlaw
puts
out
880dps.
Madness!
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24 |
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24 |
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25 |
I would like to propose a minor range and damage nerf.
|
25 |
I would like to propose a minor range and damage nerf.
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