3 |
It's
obvious
from
their
video
where
there
design
priorities
are:
Awesomely
smashing
planets
into
eachother
and
robots
exploding.
That
stuff
is
fine,
brilliant,
fun,
but
just
saying:
it
won't
be
competitive.
Perhaps
they've
learnt
enough
to
make
a
competitive
RTS
from
SupCom
(
Which
was,
I
have
heard
fairly
competitive
after
FA
fixed
some
glaring
issues)
but
I
think
they've
probably
given
up
on
the
idea
and
just
want
to
make
something
cool.
|
3 |
It's
obvious
from
their
video
where
there
design
priorities
are:
Awesomely
smashing
planets
into
eachother
and
robots
exploding.
That
stuff
is
fine,
brilliant,
fun,
but
just
saying:
it
won't
be
competitive.
Perhaps
they've
learnt
enough
to
make
a
competitive
RTS
from
SupCom
(
Which
was,
I
have
heard
fairly
competitive
after
FA
fixed
some
glaring
issues)
but
I
think
they've
probably
given
up
on
the
idea
and
just
want
to
make
something
cool.
I'm
not
talking
about
the
game,
I'm
talking
about
their
design
priorities.
|