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Hunter had been very weak for a while

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Date Editor Before After
8/8/2012 5:29:08 PMFIrank[GBC]HeadHunter before revert after revert
Before After
1 Godde, I know all that, yet as you remember from our last battle, you lost all your destroyers worth about 3k metal to 2 penes under a shield. BTW the only reason I use shields in naval battles is cuz ships have so little HP. I remember OTA games where naval battels used to be REALLY EPIC, like plasma balls flying all over the screen, and radar wobble actually affected those quite a lot ( e. g. a range of destroyer was big enough that it could not hit shit on radar due to wobble) . I understand that ZK is not so long-ranged game, but IMHO artillery is overall quite lame now. And that involves destroyers too. In OTA it was a decent range set 1 Godde, I know all that, yet as you remember from our last battle, you lost all your destroyers worth about 3k metal to 2 penes under a shield. BTW the only reason I use shields in naval battles is cuz ships have so little HP. I remember OTA games where naval battels used to be REALLY EPIC, like plasma balls flying all over the screen, and radar wobble actually affected those quite a lot ( e. g. a range of destroyer was big enough that it could not hit shit on radar due to wobble, and it also allowed 3-4 destroyers to rape annihilator that would uselessly fire into nowhere) . I understand that ZK is not so long-ranged game, but IMHO artillery is overall quite lame now. And that involves destroyers too. In OTA it was a decent range set
2 - plasma artillery 2 - plasma artillery
3 - MRLS like merls 3 - MRLS like merls
4 - annihilators, mavericks (arty walkers) and other specialty units 4 - annihilators, mavericks (arty walkers) and other specialty units
5 - Lasers (HLT) 5 - Lasers (HLT)
6 - rocket launchers (rocko etc) 6 - rocket launchers (rocko etc)
7 - plasma cannons (short range, like on tanks) 7 - plasma cannons (short range, like on tanks)
8 - Lasers (LLT) 8 - Lasers (LLT)
9 - HMG guns like on peewees 9 - HMG guns like on peewees
10 \n 10 \n
11 And that made some reasonable sense. In ZK AA has HUGE range compared to ground units using the same weapons. Artillery barely outranges skirmishers. And it is especially obvious in sea battles since units are bigger, so an arty unit that shoots like 5x own length away? You kidding right? 11 And that made some reasonable sense. In ZK AA has HUGE range compared to ground units using the same weapons. Artillery barely outranges skirmishers. And it is especially obvious in sea battles since units are bigger, so an arty unit that shoots like 5x own length away? You kidding right?