1 |
well
the
point
stays
valid,
any
form
of
active
cloak
detection
completely
ruins
the
stealth
game.
thats
just
how
it
is,
no
way
around
it.
even
if
the
radar/detect
building
doing
it
costs
1000
metal
each,
it
ruins
it
all.
the
whole
point
about
cloak
is
that
you
can
be
detected
if
youre
to
close
to
regular
stuff,
but
if
youre
sneaky,
you
can
enter
a
place
that
is
totally
occupied
by
the
enemy.
with
active
detection,
you
have
no
go
areas
that
even
extend
beyond
the
enemies
front
lines,
and
thats
bad.
maybe
fleas
are
op,
but
that
nerfing
cloak
as
whole
into
ground
will
break
it
all,
and
fix
nothing.
|
1 |
well
the
point
stays
valid,
any
form
of
active
cloak
detection
completely
ruins
the
stealth
game.
thats
just
how
it
is,
no
way
around
it.
even
if
the
radar/detect
building
doing
it
costs
1000
metal
each,
it
ruins
it
all.
the
whole
point
about
cloak
is
that
you
can
be
detected
if
youre
to
close
to
regular
stuff,
but
if
youre
sneaky,
you
can
enter
a
place
that
is
totally
occupied
by
the
enemy.
with
active
detection,
you
have
no
go
areas
that
even
extend
beyond
the
enemies
front
lines,
and
thats
bad.
its
so
bad
that
in
a
porced
up
game,
cloak
is
completely
useless,
while
at
the
same
time
the
anti-cloak
building
is
just
one
more
mandatory
item
that
you
just
have
to
buy,
but
doesnt
really
do
anything
on
its
own,
like
an
antinuke.
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2 |
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3 |
maybe fleas are op, but that nerfing cloak as whole into ground will break it all, and fix nothing.
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2 |
if you think fleas need a nerf, then nerf their dps first, or reduce vision range although i personnaly think dps nerf would the only one justified.
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4 |
if you think fleas need a nerf, then nerf their dps first, or reduce vision range although i personnaly think dps nerf would the only one justified.
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3 |
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5 |
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4 |
and i may add, they current way is great, because it does not give stealth an unfair advantage. you can find cloaked units, its not even difficult with the right tools, but there is no way to 100% protect any area from cloaked attacks, nor should there be.
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6 |
and i may add, they current way is great, because it does not give stealth an unfair advantage. you can find cloaked units, its not even difficult with the right tools, but there is no way to 100% protect any area from cloaked attacks, nor should there be.
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