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Proposed Overdrive's energy/metal relation of r7342

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Date Editor Before After
7/20/2012 1:09:22 AMMYrankxponen before revert after revert
7/20/2012 1:08:48 AMMYrankxponen before revert after revert
7/20/2012 1:08:12 AMMYrankxponen before revert after revert
7/20/2012 1:06:51 AMMYrankxponen before revert after revert
7/20/2012 1:06:31 AMMYrankxponen before revert after revert
7/20/2012 1:05:42 AMMYrankxponen before revert after revert
Before After
1 [quote][by Shadark] "In summary: the fuck? Question: is there an engine/performance limitation on implementing "perfect" overdrive, considering all aspects of structure placement, physical grid connection, and player energy usage/contribution? If not, why all this roundabout; if so, what are the considerations and why not just dial down the tick rate/sequencing of overdrive calculation until happy?"[/quote] 1 [quote][by Shadark] "In summary: the fuck? Question: is there an engine/performance limitation on implementing "perfect" overdrive, considering all aspects of structure placement, physical grid connection, and player energy usage/contribution? If not, why all this roundabout; if so, what are the considerations and why not just dial down the tick rate/sequencing of overdrive calculation until happy?"[/quote]
2 Its just that editing an existing system can lead to more bugs because it is made by different author.I think making extension is easier & safer. 2 Its just that editing an existing system can lead to more bugs because it is made by different author.I think making extension is easier & safer.
3 \n 3 \n
4 If you code a system to track all wind,solar,fusion,and geothermals' age & owner then it would require more work. 4 If you code a system to track all wind,solar,fusion,and geothermals' age & owner then it would require more work.
5 \n 5 \n
6 Its really hard to keep & tune r7349 commit for more testing unless you made an amazing Powerpoint presentation to keep it. ZK dev doesn't want a ridiculous commit. 6 Its really hard to keep r7349 commit for more testing unless you made an amazing Powerpoint presentation to keep it. ZK dev doesn't want a ridiculous commit.
7 \n 7 \n
8 [quote][by SaktothIVL]"You have your Y axis labeled as 'Value'. What is this in units of!? Is that total metal/energy amount? The first one ranges from 0 to 800,000: 800,000 what? Not energy production, the numbers are too high. Not total energy or the curve would be exponential rather than flatlining at the start."[/quote] 8 [quote][by SaktothIVL]"You have your Y axis labeled as 'Value'. What is this in units of!? Is that total metal/energy amount? The first one ranges from 0 to 800,000: 800,000 what? Not energy production, the numbers are too high. Not total energy or the curve would be exponential rather than flatlining at the start."[/quote]
9 -I don't make 2 saperate graph because it is a waste of space. 9 -I don't make 2 saperate graph because it is a waste of space.
10 -Its not exponential because the players are not spamming E, and that big hump is Singularities which dwarf all Energy source (make them look tiny). 10 -Its not exponential because the players are not spamming E, and that big hump is Singularities which dwarf all Energy source (make them look tiny).
11 \n 11 \n
12 [quote][by SaktothIVL]"Looking at the first graph, you have one player making 0 E until 45m in, and then making a ton, while if you look at the second graph, the curves are almost IDENTICAL. How can the investing player possibly make back their income when the curves are so close?[/quote] 12 [quote][by SaktothIVL]"Looking at the first graph, you have one player making 0 E until 45m in, and then making a ton, while if you look at the second graph, the curves are almost IDENTICAL. How can the investing player possibly make back their income when the curves are so close?[/quote]
13 -I keep reseting the OD-distribution every minute because I want to keep communism. It made them equal. *I want to test differently if given chance* 13 -I keep reseting the OD-distribution every minute because I want to keep communism. It made them equal. *I want to test differently if given chance*
14 14
15 [quote][SaktothIVL]"Even the second, per minute graph, the lines track eachother almost exactly (only they fluctuate constantly for no apparent reason). Why should they do this when in the first part of the first graph, only one player has E, and for the giant hump, it's the second player who has made all the E: Yet the curves track almost exactly."[/quote] 15 [quote][SaktothIVL]"Even the second, per minute graph, the lines track eachother almost exactly (only they fluctuate constantly for no apparent reason). Why should they do this when in the first part of the first graph, only one player has E, and for the giant hump, it's the second player who has made all the E: Yet the curves track almost exactly."[/quote]
16 - OD is added/substracted from the player given by how much he/she added/substract E from the grid. 16 - OD is added/substracted from the player given by how much he/she added/substract E from the grid.
17 - I don't know why mex_overdrive is eating an irregular amount of E from player, which was causing such random up/down responses. 17 - I don't know why mex_overdrive is eating an irregular amount of E from player, which was causing such random up/down responses.