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Proposed Overdrive's energy/metal relation of r7342

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Date Editor Before After
7/19/2012 3:01:58 AMMYrankxponen before revert after revert
7/19/2012 3:01:22 AMMYrankxponen before revert after revert
7/19/2012 2:58:42 AMMYrankxponen before revert after revert
Before After
1 To: SinKitty
2 \n
1 Ok I understand... 3 Ok I understand...
2 \n 4 \n
3 You still favour the old OD split because you believe the ECO player can still contribute much to the team. You said they might be a PRO (top 10 player), or they might be front player (2v1), or they might be feeding the shield grid (indirect contribution). -this all might be true, but I am assuming everyone is average. 5 You still favour the old OD split because you believe the ECO player can still contribute much to the team. You said they might be a PRO (top 10 player), or they might be front player (2v1), or they might be feeding the shield grid (indirect contribution). -this all might be true, but I am assuming everyone is average.
4 \n 6 \n
5 You might want to OD split based on ELO? 7 You might want to OD split based on ELO?
6 \n 8 \n
7 Also, you might want OD split based on enemy-kill, mex-building, mex-efficiency, energy-difference?? This is all possible if there's enough attention span to study, document, modify & debug the OD system... -its really hard. 9 Also, you might want OD split based on enemy-kill, mex-building, mex-efficiency, energy-difference?? This is all possible if there's enough attention span to study, document, modify & debug the OD system... -its really hard.