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Proposed Overdrive's energy/metal relation of r7342

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Date Editor Before After
7/19/2012 2:03:25 AMDErankSinKitty before revert after revert
7/19/2012 1:51:32 AMDErankSinKitty before revert after revert
7/19/2012 1:46:09 AMDErankSinKitty before revert after revert
7/19/2012 1:44:56 AMDErankSinKitty before revert after revert
7/19/2012 1:44:40 AMDErankSinKitty before revert after revert
7/19/2012 1:44:02 AMDErankSinKitty before revert after revert
7/19/2012 1:42:56 AMDErankSinKitty before revert after revert
Before After
1 Example situation: 1 Example situation:
2 * [color=green]Player1[/color]: contributes [color=green]40%[/color] [color=gray]of average in team1[/color] 2 * [color=green]Player1[/color]: contributes [color=green]40%[/color] [color=gray]of average in team1[/color]
3 * [color=orange]Player2[/color]: contributes [color=orange]160%[/color] [color=gray]of avg in team1[/color] 3 * [color=orange]Player2[/color]: contributes [color=orange]160%[/color] [color=gray]of avg in team1[/color]
4 * The whole rest: contributes 100% [color=gray]of avg in team1[/color] 4 * The whole rest: contributes 100% [color=gray]of avg in team1[/color]
5 \n 5 \n
6 Past fails of 2 contrasting OD-code-trials: 6 Past fails of 2 contrasting OD-code-trials:
7 * [color=green]p1[/color] is at disadvantage when: 7 * [color=green]p1[/color] is at disadvantage when:
8 * * [color=orange]p2[/color] sits in the back of [color=green]p1[/color] and [color=green]p1[/color] can't make much E because of 2v1 8 * * [color=orange]p2[/color] sits in the back of [color=green]p1[/color] and [color=green]p1[/color] can't make much E because of 2v1
9 * * [color=green]p1[/color] powers some more shields (which are linked to the team shield grid) and thereby contributes in another way. 9 * * [color=green]p1[/color] powers some more shields (which are linked to the team shield grid) and thereby contributes in another way.
10 * But [color=orange]p2[/color] complains when: 10 * But [color=orange]p2[/color] complains when:
11 * * The team supports a [color=green]p1[/color] being behind a [color=orange]p2[/color]-top-ten player who additionally fight 2v1... 11 * * The team supports a [color=green]p1[/color] being behind a [color=orange]p2[/color]-top-ten player who additionally fight 2v1...
12 \n 12 \n
13 \n 13 \n
14 Who deserves the overdrive-metal? 14 Who deserves the overdrive-metal?
15 * Only players without huge excess deserve metal - or not? 15 * Only players without huge excess deserve metal - or not?
16 * So for the 2v1 player, each of his enemies spend about the same as he spend [color=gray](assuming both teams have an equal eco)[/color] 16 * So for the 2v1 player, each of his enemies spend about the same as he spend [color=gray](assuming both teams have an equal eco)[/color]
17 \n 17 \n
18 In this situation, the player is a gain for the team [color=orange](and this should be rewarded)[/color] if: 18 In this situation, the player is a gain for the team [color=orange](and this should be rewarded)[/color] if:
19 * Method A: od-energy [size=2]/[/size] team. od-energy. avg-per-player [size=2]>[/size] 1 19 * Method A: od-energy [size=2]/[/size] team. od-energy. avg-per-player [size=2]>[/size] 1. 0
20 * Method B: mexes [size=2]/[/size] team. mexes. avg-per-player [size=2]>[/size] 1 20 * Method B: mexes [size=2]/[/size] team. mexes. avg-per-player [size=2]>[/size] 1. 0
21 * Method C: [metal] killed [size=2]/[/size] [metal] lost [size=2]>[/size] 1 21 * Method C: [metal] killed [size=2]/[/size] [metal] lost [size=2]>[/size] 1. 0
22 * Method D: reclaim and rez [size=2]/[/size] wreckages lost [size=2]>[/size] 1 22 * Method D: reclaim and rez [size=2]/[/size] wreckages lost [size=2]>[/size] 1. 0
23 ... 23 ...
24 \n 24 \n
25 And each factor should affect his personal overdrive-metal gain! 25 And each factor should affect his personal overdrive-metal gain!
26 * Some factors can be smoothed or roughened.