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Proposed Overdrive's energy/metal relation of r7342

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Date Editor Before After
7/19/2012 12:50:56 AMMYrankxponen before revert after revert
7/19/2012 12:49:38 AMMYrankxponen before revert after revert
7/19/2012 12:49:10 AMMYrankxponen before revert after revert
7/19/2012 12:48:18 AMMYrankxponen before revert after revert
7/19/2012 12:45:12 AMMYrankxponen before revert after revert
7/19/2012 12:44:27 AMMYrankxponen before revert after revert
7/19/2012 12:42:06 AMMYrankxponen before revert after revert
7/19/2012 12:41:32 AMMYrankxponen before revert after revert
7/19/2012 12:41:01 AMMYrankxponen before revert after revert
7/19/2012 12:40:36 AMMYrankxponen before revert after revert
7/19/2012 12:39:16 AMMYrankxponen before revert after revert
7/19/2012 12:34:40 AMMYrankxponen before revert after revert
7/19/2012 12:33:05 AMMYrankxponen before revert after revert
7/19/2012 12:32:42 AMMYrankxponen before revert after revert
7/19/2012 12:31:59 AMMYrankxponen before revert after revert
7/19/2012 12:31:40 AMMYrankxponen before revert after revert
Before After
1 [quote][by norm0616] "So far it looks like you want overdrive to be split based on overall contribution to the grid, so changing that composition will give you more metal, but less so as the total pool of E expands."[/quote] 1 [quote][by norm0616] "So far it looks like you want overdrive to be split based on overall contribution to the grid, so changing that composition will give you more metal, but less so as the total pool of E expands."[/quote]
2 Yes! :D you are absolutely correct. It split OD based on overall contribution to the grid, so that changing the contribution will give more/less metal, and [the increase is] less so as the total pool of E expand. - But I also changed so that every 1 minute the split is reset, so that all player has same OD split regardless of their E, and then the cycle repeat (to give more OD to people who increased the OD further and so on). 2 Yes! :D you are absolutely correct. It split OD based on overall contribution to the grid, so that changing the contribution will give more/less metal, and [the increase is] less so as the total pool of E expand. - But I also changed so that every 1 minute the split is reset, so that all player has same OD split regardless of their E, and then the cycle repeat (to give more OD to people who increased the OD further and so on).
3 \n 3 \n
4 In present OD scheme the split is parmanently favour person who own the E. So it is not fun because in late-game you want everyone to have as much metal as possible to fight, and not just more OD for the one who hold the E. -so that's different. 4 In present OD scheme the split is parmanently favour person who own the E. So it is not fun because in late-game you want everyone to have as much metal as possible to fight, and not just more OD for the one who hold the E. -so that's different.
5 \n 5 \n
6 [quote][by SaktothIVL]"What does this mean, actually, in terms of return on investment?"[/quote] 6 [quote][by SaktothIVL]"What does this mean, actually, in terms of return on investment?"[/quote]
7 The return of investment is not guaranteed. People who contributes to the increase only get ~1 minute increase in OD split, and its value depend on whether it is possible to substract from ally. -If you are in mex rich map the OD is big, but in metal poor map the OD is small, and the return is small or big depending on OD. . . 7 The return of investment is not guaranteed. People who contributes to the increase only get ~1 minute OD boost, and its value depend on whether it is possible to substract from ally. -If you are in mex rich map the OD is big, but in metal poor map the OD is small, and the return is small or big depending on OD. . .
8 \n 8 \n
9 * the return time can be altered to whatever value in the code. 9 * the return time can be altered to whatever value in the code.