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[quote][by norm0616] "So far it looks like you want overdrive to be split based on overall contribution to the grid, so changing that composition will give you more metal, but less so as the total pool of E expands."[/quote]
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[quote][by norm0616] "So far it looks like you want overdrive to be split based on overall contribution to the grid, so changing that composition will give you more metal, but less so as the total pool of E expands."[/quote]
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Yes! :D you are absolutely correct. It split OD based on overall contribution to the grid, so that changing the contribution will give more/less metal, and [the increase is] less so as the total pool of E expand. - But I also changed so that every 1 minute the split is reset, so that all player has same OD split regardless of their E, and then the cycle repeat (to give more OD to people who increased the OD further and so on).
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Yes! :D you are absolutely correct. It split OD based on overall contribution to the grid, so that changing the contribution will give more/less metal, and [the increase is] less so as the total pool of E expand. - But I also changed so that every 1 minute the split is reset, so that all player has same OD split regardless of their E, and then the cycle repeat (to give more OD to people who increased the OD further and so on).
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In present OD scheme the split is parmanently favour person who own the E. So it is not fun because in late-game you want everyone to have as much metal as possible to fight, and not just more OD for the one who hold the E. -so that's different.
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In present OD scheme the split is parmanently favour person who own the E. So it is not fun because in late-game you want everyone to have as much metal as possible to fight, and not just more OD for the one who hold the E. -so that's different.
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[quote][by SaktothIVL]"What does this mean, actually, in terms of return on investment?"[/quote]
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[quote][by SaktothIVL]"What does this mean, actually, in terms of return on investment?"[/quote]
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The
return
of
investment
is
not
guaranteed.
People
who
contributes
to
the
increase
only
get
~1
minute
increase
in
OD
split,
and
its
value
depend
on
whether
it
is
possible
to
substract
from
ally.
-If
you
are
in
mex
rich
map
the
OD
is
big,
but
in
metal
poor
map
the
OD
is
small,
and
the
return
is
small
or
big
depending
on
OD.
.
.
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7 |
The
return
of
investment
is
not
guaranteed.
People
who
contributes
to
the
increase
only
get
~1
minute
OD
boost,
and
its
value
depend
on
whether
it
is
possible
to
substract
from
ally.
-If
you
are
in
mex
rich
map
the
OD
is
big,
but
in
metal
poor
map
the
OD
is
small,
and
the
return
is
small
or
big
depending
on
OD.
.
.
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8 |
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* the return time can be altered to whatever value in the code.
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* the return time can be altered to whatever value in the code.
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