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Ideas for making a more welcome community for new players

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Date Editor Before After
7/13/2012 12:29:16 PMGBrankDroopyTheDog before revert after revert
Before After
1 How about an elo-free newbie-training server? I can see a few veteran players not raging quite so hard at newbies if they weren't worried about losing elo rating. 1 How about an elo-free newbie-training server? I can see a few veteran players not raging quite so hard at newbies if they weren't worried about losing elo rating.
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3 Of course with ZK players tendancy to dogpile one server it could end up ruining the elo system if everyone starts using that server for none newbie games too. Maybe lock it on a low player count to stop it becoming the only autohost anyone uses. It might even help make smaller team games less intimidating for new players too, so they can learn to enjoy them more than massive team porcfests. 3 Of course with ZK players tendancy to dogpile one server it could end up ruining the elo system if everyone starts using that server for none newbie games too. Maybe lock it on a low player count to stop it becoming the only autohost anyone uses. It might even help make smaller team games less intimidating for new players too, so they can learn to enjoy them more than massive team porcfests.
4 \n 4 \n
5 Singleplayer content that will keep them playing long enough to learn the basics would be the biggest help, I'm just guessing that'll take time to accomplish, so a none-elo server might help as a bandaid in the meantime. 5 Singleplayer content that will keep them playing long enough to learn the basics would be the biggest help, since the ones who get the worst rage are the ones who don't even know what units do what or how to use the interface. I'm just guessing that'll take time to accomplish, so a none-elo server might help as a bandaid in the meantime.