1 |
Truth is, if you're down to even a handful of builders and can't access wreckage, you've well and truly lost. Even in FFA.
|
1 |
Truth is, if you're down to even a handful of builders and can't access wreckage, you've well and truly lost. Even in FFA.
|
2 |
\n
|
2 |
\n
|
3 |
I think if anything, they need to make a bit of energy (perhaps a bit more than they do). That's what keeps people out of games more often.
|
3 |
I think if anything, they need to make a bit of energy (perhaps a bit more than they do). That's what keeps people out of games more often.
|
4 |
\n
|
4 |
\n
|
5 |
Interesting note: When does it become more effecient to make cons than overdrive? Probably almost never?
|
5 |
Interesting note: When does it become more effecient to make cons than overdrive? Probably almost never?
|
6 |
\n
|
6 |
\n
|
7 |
I
think
we
could
also
afford
to
shift
a
little
more
metal
into
what
the
factory
produces,
to
encourage
people
to
facplop,
not
reclaim
their
factories,
and
generally
give
a
bit
of
a
boost
at
the
start
of
the
game
to
stop
that
hard
early
stall.
|
7 |
I
think
we
could
also
afford
to
shift
a
little
more
metal
into
what
the
factory
produces,
to
encourage
people
to
facplop,
not
reclaim
their
factories,
and
generally
give
a
bit
of
a
boost
at
the
start
of
the
game
to
stop
that
hard
early
stall
(
Would
also
work
to
shift
it
to
comms,
but
they're
already
pretty
important)
.
|