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Builders give 0.2 metal?

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Date Editor Before After
7/10/2012 7:11:33 PMAUrankAdminSaktoth before revert after revert
Before After
1 Truth is, if you're down to even a handful of builders and can't access wreckage, you've well and truly lost. Even in FFA. 1 Truth is, if you're down to even a handful of builders and can't access wreckage, you've well and truly lost. Even in FFA.
2 \n 2 \n
3 I think if anything, they need to make a bit of energy (perhaps a bit more than they do). That's what keeps people out of games more often. 3 I think if anything, they need to make a bit of energy (perhaps a bit more than they do). That's what keeps people out of games more often.
4 \n 4 \n
5 Interesting note: When does it become more effecient to make cons than overdrive? Probably almost never? 5 Interesting note: When does it become more effecient to make cons than overdrive? Probably almost never?
6 \n 6 \n
7 I think we could also afford to shift a little more metal into what the factory produces, to encourage people to facplop, not reclaim their factories, and generally give a bit of a boost at the start of the game to stop that hard early stall. 7 I think we could also afford to shift a little more metal into what the factory produces, to encourage people to facplop, not reclaim their factories, and generally give a bit of a boost at the start of the game to stop that hard early stall ( Would also work to shift it to comms, but they're already pretty important) .