1 |
[b]Hypothesis:
while
some
missing
unit
roles
can
make
a
factory
interesting,
lacking
anti-air
and
anti-heavy
makes
a
factory
frustrating
to
use.
[/b]
|
1 |
[b]Hypothesis:
while
some
missing
unit
roles
can
make
a
factory
interesting,
lacking
anti-air
and
either
heavy
or
anti-heavy
makes
a
factory
frustrating
to
use.
[/b]
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2 |
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|
2 |
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|
3 |
I think light vehicles need AA, shieldbots need better AA and both need an anti-heavy.
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3 |
I think light vehicles need AA, shieldbots need better AA and both need an anti-heavy.
|
4 |
Infact, I think that [b]any factory that does not have a heavy should have anti-heavy[/b] - and [b]every[/b] factory should have dedicated anti-air, no exceptions.
|
4 |
Infact, I think that [b]any factory that does not have a heavy should have anti-heavy[/b] - and [b]every[/b] factory should have dedicated anti-air, no exceptions.
|
5 |
\n
|
5 |
\n
|
6 |
why?
|
6 |
why?
|
7 |
\n
|
7 |
\n
|
8 |
Because dying to rock paper scissors is [b]incredibly frustrating[/b]. Playing light vehicles in an enviroment where air and gunships are likely to intercept you is nail-rippingly frustrating, because your units are grossly inefficent at countering no matter how well you use them.
|
8 |
Because dying to rock paper scissors is [b]incredibly frustrating[/b]. Playing light vehicles in an enviroment where air and gunships are likely to intercept you is nail-rippingly frustrating, because your units are grossly inefficent at countering no matter how well you use them.
|
9 |
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9 |
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|
10 |
Losing huge numbers of units to eternally retreating and repairing heavies is equally frustrating. And in both these situations, if you lack the tools, even a skilled player is largely boned. In a close, competetive game tech switch is rarely an option until the pressure eases, and by then you might be dead.
|
10 |
Losing huge numbers of units to eternally retreating and repairing heavies is equally frustrating. And in both these situations, if you lack the tools, even a skilled player is largely boned. In a close, competetive game tech switch is rarely an option until the pressure eases, and by then you might be dead.
|
11 |
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11 |
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|
12 |
Light veh need AA. Shieldbots need better AA. Light veh, cloakies and shield would all benefit from a more concrete anti-heavy that isn't simply 'make skirmisher, since skirmishers in 90% of situations do not counter heavies in an enviroment where fragile skirmishers are likely to get vaporised by napalm or squashed peicemeal and otherwise fail to pursue a retreating heavy on half health.
|
12 |
Light veh need AA. Shieldbots need better AA. Light veh, cloakies and shield would all benefit from a more concrete anti-heavy that isn't simply 'make skirmisher, since skirmishers in 90% of situations do not counter heavies in an enviroment where fragile skirmishers are likely to get vaporised by napalm or squashed peicemeal and otherwise fail to pursue a retreating heavy on half health.
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13 |
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|
13 |
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|
14 |
Discuss.
|
14 |
Discuss.
|
15 |
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15 |
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|
16 |
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|
16 |
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