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skuttle nerfs

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Date Editor Before After
7/2/2012 7:21:46 PMUSrankAnthem before revert after revert
7/2/2012 7:15:34 PMUSrankAnthem before revert after revert
Before After
1 Weaker skuttle means more heavies than ever, and not just from the enemy team who spent 300 metal on glaives and thus has nothing to fear for their heavies. If skuttle can't jump into porc without decloaking, jumpfac has to make a Sumo every time it sees any. 1 Weaker skuttle means more heavies than ever, and not just from the enemy team who spent 300 metal on scouts and thus has nothing to fear for their heavies. If skuttle can't jump into porc without decloaking, jumpfac has to make a Sumo every time it sees any.
2 \n
3 The nerfs are just frustrating. You now have to micro twice as hard because they decloak nearly 50% more easily.
4 \n
5 If you wanted skuttle to be a worse anti-heavy, reduce the damage or something. The current ~9k is way more than enough for anything except striders. Tone it down to ~5k and reduce the cost in exchange. Now you need three to kill a Dante or Sumo, not just two.