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oldschool sea battles

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Date Editor Before After
6/29/2012 6:29:41 PMPLrankRafalpluk before revert after revert
6/29/2012 6:28:58 PMPLrankRafalpluk before revert after revert
Before After
1 Current sea battles suck completely. 1 Current sea battles suck completely.
2 Almost all sea battles I played recently turned into scallop ball + clam spam + torpedo launcher spam + sniper subs. Optionally shields + razor kisses to counter sniper subs. Even when players originally started ships it still was turning into the above. 2 Almost all sea battles I played recently turned into scallop ball + clam spam + torpedo launcher spam + sniper subs. Optionally shields + razor kisses to counter sniper subs. Even when players originally started ships it still was turning into the above.
3 \n
3 Some issues I see: 4 Some issues I see:
4 - scallop is obviously OP with its regeneration and stackability. 5 - scallop is obviously OP with its regeneration and stackability.
5 - hunters (torpedo ships) sux. They may teoretically make cost vs scallops but in real situations they are useless. They don't stack as well as scallops because they are so damn huge. They also die very easily to anything that can hit above ground units, for example enforcer or any hovers. 6 - hunters (torpedo ships) sux. They may teoretically make cost vs scallops but in real situations they are useless. They don't stack as well as scallops because they are so damn huge. They also die very easily to anything that can hit above ground units, for example enforcer or any hovers.
6 - subs sux even more. They are not cost effective, and can only shoot front which means they are win or complete fail (usually the second) as they can't retreat. 7 - subs sux even more. They are not cost effective, and can only shoot front which means they are win or complete fail (usually the second) as they can't retreat.
7 - ships have no effective arty to counter serious porc: 8 - ships have no effective arty to counter serious porc:
8 * Destroyer is 700m hammer with more HP. And cant hit scallops. 9 ** Destroyer is 700m hammer with more HP. And cant hit scallops.
9 * Sniper sub is actually quite good but expensive and can only hit stuff in water so torpedo launchers on terraformed towers easily stop it. And also can be easily stopped by shields. 10 ** Sniper sub is actually quite good but expensive and can only hit stuff in water so torpedo launchers on terraformed towers easily stop it. And also can be easily stopped by shields.
10 * Battleship / Carrier can't hit scallops so is of little use. 11 ** Battleship / Carrier can't hit scallops so is of little use.
11 - ships / hovers have too good AA. This seriously limits air use in water, except for suicide missions. This is one of the major overall problems with ZK sea imho, see NOTA for nice example of ships-planes cooperation. 12 - ships / hovers have too good AA. This seriously limits air use in water, except for suicide missions. This is one of the major overall problems with ZK sea imho, see NOTA for nice example of ships-planes cooperation.