1 |
Current sea battles suck completely.
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1 |
Current sea battles suck completely.
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2 |
Almost all sea battles I played recently turned into scallop ball + clam spam + torpedo launcher spam + sniper subs. Optionally shields + razor kisses to counter sniper subs. Even when players originally started ships it still was turning into the above.
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2 |
Almost all sea battles I played recently turned into scallop ball + clam spam + torpedo launcher spam + sniper subs. Optionally shields + razor kisses to counter sniper subs. Even when players originally started ships it still was turning into the above.
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3 |
\n
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3 |
Some issues I see:
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4 |
Some issues I see:
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4 |
- scallop is obviously OP with its regeneration and stackability.
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5 |
- scallop is obviously OP with its regeneration and stackability.
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5 |
- hunters (torpedo ships) sux. They may teoretically make cost vs scallops but in real situations they are useless. They don't stack as well as scallops because they are so damn huge. They also die very easily to anything that can hit above ground units, for example enforcer or any hovers.
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6 |
- hunters (torpedo ships) sux. They may teoretically make cost vs scallops but in real situations they are useless. They don't stack as well as scallops because they are so damn huge. They also die very easily to anything that can hit above ground units, for example enforcer or any hovers.
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6 |
- subs sux even more. They are not cost effective, and can only shoot front which means they are win or complete fail (usually the second) as they can't retreat.
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7 |
- subs sux even more. They are not cost effective, and can only shoot front which means they are win or complete fail (usually the second) as they can't retreat.
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7 |
- ships have no effective arty to counter serious porc:
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8 |
- ships have no effective arty to counter serious porc:
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8 |
*
Destroyer
is
700m
hammer
with
more
HP.
And
cant
hit
scallops.
|
9 |
**
Destroyer
is
700m
hammer
with
more
HP.
And
cant
hit
scallops.
|
9 |
*
Sniper
sub
is
actually
quite
good
but
expensive
and
can
only
hit
stuff
in
water
so
torpedo
launchers
on
terraformed
towers
easily
stop
it.
And
also
can
be
easily
stopped
by
shields.
|
10 |
**
Sniper
sub
is
actually
quite
good
but
expensive
and
can
only
hit
stuff
in
water
so
torpedo
launchers
on
terraformed
towers
easily
stop
it.
And
also
can
be
easily
stopped
by
shields.
|
10 |
*
Battleship
/
Carrier
can't
hit
scallops
so
is
of
little
use.
|
11 |
**
Battleship
/
Carrier
can't
hit
scallops
so
is
of
little
use.
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11 |
- ships / hovers have too good AA. This seriously limits air use in water, except for suicide missions. This is one of the major overall problems with ZK sea imho, see NOTA for nice example of ships-planes cooperation.
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12 |
- ships / hovers have too good AA. This seriously limits air use in water, except for suicide missions. This is one of the major overall problems with ZK sea imho, see NOTA for nice example of ships-planes cooperation.
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