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Q Attack widget

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Date Editor Before After
6/17/2012 10:09:05 PMAUrankjseah before revert after revert
Before After
1 That's very far in the future. 1 That's very far in the future.
2 \n 2 \n
3 Rather than work with individual unit tactics, I aim to do the more general group tactics first. 3 Rather than work with individual unit tactics, I aim to do the more general group tactics first.
4 Concentrate fire, use correct unit types, etc. 4 Concentrate fire, use correct unit types, etc.
5 \n 5 \n
6 Obviously, a human will easily outmaneuver it, but at the point where you could use it on mixed groups of units is when I might consider doing that. 6 Obviously, a human will easily outmaneuver it, but at the point where you could use it on mixed groups of units is when I might consider using it in actual games.
7 \n 7 \n
8 Ultimately, I would like Q attack to be able to handle small task forces in at least a non-suicidal manner so you can give a Q attack command to a group and forget about them for 10 seconds without everything dying. 8 Ultimately, I would like Q attack to be able to handle small task forces in at least a non-suicidal manner so you can give a Q attack command to a group and forget about them for 10 seconds without everything dying.
9 Somewhere after this, I intend to rewrite and do general clean up. 9 Somewhere after this, I intend to rewrite and do general clean up.
10 \n 10 \n
11 If I get it to the point where you could win a game vs CAI with zero micro except for Q attack commands, then that would be the point where I would consider calling it properly done and then start adding bells and whistles. 11 If I get it to the point where you could win a game vs CAI with zero micro except for Q attack commands, then that would be the point where I would consider calling it properly done and then start adding bells and whistles.
12 So your autojump and anti-bomb chaining suggestions are a very long way off indeed. 12 So your autojump and anti-bomb chaining suggestions are a very long way off indeed.