1 |
That's very far in the future.
|
1 |
That's very far in the future.
|
2 |
\n
|
2 |
\n
|
3 |
Rather than work with individual unit tactics, I aim to do the more general group tactics first.
|
3 |
Rather than work with individual unit tactics, I aim to do the more general group tactics first.
|
4 |
Concentrate fire, use correct unit types, etc.
|
4 |
Concentrate fire, use correct unit types, etc.
|
5 |
\n
|
5 |
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|
6 |
Obviously,
a
human
will
easily
outmaneuver
it,
but
at
the
point
where
you
could
use
it
on
mixed
groups
of
units
is
when
I
might
consider
doing
that.
|
6 |
Obviously,
a
human
will
easily
outmaneuver
it,
but
at
the
point
where
you
could
use
it
on
mixed
groups
of
units
is
when
I
might
consider
using
it
in
actual
games.
|
7 |
\n
|
7 |
\n
|
8 |
Ultimately, I would like Q attack to be able to handle small task forces in at least a non-suicidal manner so you can give a Q attack command to a group and forget about them for 10 seconds without everything dying.
|
8 |
Ultimately, I would like Q attack to be able to handle small task forces in at least a non-suicidal manner so you can give a Q attack command to a group and forget about them for 10 seconds without everything dying.
|
9 |
Somewhere after this, I intend to rewrite and do general clean up.
|
9 |
Somewhere after this, I intend to rewrite and do general clean up.
|
10 |
\n
|
10 |
\n
|
11 |
If I get it to the point where you could win a game vs CAI with zero micro except for Q attack commands, then that would be the point where I would consider calling it properly done and then start adding bells and whistles.
|
11 |
If I get it to the point where you could win a game vs CAI with zero micro except for Q attack commands, then that would be the point where I would consider calling it properly done and then start adding bells and whistles.
|
12 |
So your autojump and anti-bomb chaining suggestions are a very long way off indeed.
|
12 |
So your autojump and anti-bomb chaining suggestions are a very long way off indeed.
|