1 |
On the subject of trolling with superweapons, how about ye olde chronosphere? Teleporting tanks in the sea and ships down mountains slopes?
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1 |
On the subject of trolling with superweapons, how about ye olde chronosphere? Teleporting tanks in the sea and ships down mountains slopes?
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2 |
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2 |
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3 |
A more medium-powered superweapon: the virtual gym center, allwos all units to morph for free and without xp requirements (as many times as you wants (i am pretty sure you can currently obtain a detriment from a flea if you follow the correct morph sequence)
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3 |
A more medium-powered superweapon: the virtual gym center, allwos all units to morph for free and without xp requirements (as many times as you wants (i am pretty sure you can currently obtain a detriment from a flea if you follow the correct morph sequence)
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4 |
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4 |
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5 |
And
a
low-powered
support
superweapon:
soil
control
unit
(
ground
control
is
already
taken)
:
locks
ground
into
place:
no
craters
or
terraforming
(
protects
from
super
nanolathe
quake
AND
dirtbag
|
5 |
And
a
low-powered
support
superweapon:
soil
control
unit
(
ground
control
is
already
taken)
:
locks
ground
into
place:
no
craters
or
terraforming
(
protects
from
super
nanolathe,
quake
AND
dirtbag)
)
|
6 |
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6 |
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|
7 |
\n
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7 |
\n
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8 |
but it would be nice to have "super" weapons that start around strider cost and gradualy move up to "lol u mad?" cost with corresponding effectiveness (and trollishness) for example disco rave party could be "sold" for half it`s current price whith only minor tweaking without unbalancing the game
|
8 |
but it would be nice to have "super" weapons that start around strider cost and gradualy move up to "lol u mad?" cost with corresponding effectiveness (and trollishness) for example disco rave party could be "sold" for half it`s current price whith only minor tweaking without unbalancing the game
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