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Super-superweapons

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Date Editor Before After
6/11/2012 8:32:19 PMROrankRed_Lemon before revert after revert
Before After
1 On the subject of trolling with superweapons, how about ye olde chronosphere? Teleporting tanks in the sea and ships down mountains slopes? 1 On the subject of trolling with superweapons, how about ye olde chronosphere? Teleporting tanks in the sea and ships down mountains slopes?
2 \n 2 \n
3 A more medium-powered superweapon: the virtual gym center, allwos all units to morph for free and without xp requirements (as many times as you wants (i am pretty sure you can currently obtain a detriment from a flea if you follow the correct morph sequence) 3 A more medium-powered superweapon: the virtual gym center, allwos all units to morph for free and without xp requirements (as many times as you wants (i am pretty sure you can currently obtain a detriment from a flea if you follow the correct morph sequence)
4 \n 4 \n
5 And a low-powered support superweapon: soil control unit ( ground control is already taken) : locks ground into place: no craters or terraforming ( protects from super nanolathe quake AND dirtbag 5 And a low-powered support superweapon: soil control unit ( ground control is already taken) : locks ground into place: no craters or terraforming ( protects from super nanolathe, quake AND dirtbag) )
6 \n 6 \n
7 \n 7 \n
8 but it would be nice to have "super" weapons that start around strider cost and gradualy move up to "lol u mad?" cost with corresponding effectiveness (and trollishness) for example disco rave party could be "sold" for half it`s current price whith only minor tweaking without unbalancing the game 8 but it would be nice to have "super" weapons that start around strider cost and gradualy move up to "lol u mad?" cost with corresponding effectiveness (and trollishness) for example disco rave party could be "sold" for half it`s current price whith only minor tweaking without unbalancing the game