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Super-superweapons

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Date Editor Before After
6/11/2012 7:27:04 PMAUrankjseah before revert after revert
Before After
1 EDIT: In case it was not clear, I AM NOT SERIOUS.
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1 And so it came to pass that sFireman needed more than a det. In one particular large team game on RustyDelta, sFireman had 300 metal second personally... And didn't know what to do with his metal after he finished his starlight. 6 And so it came to pass that sFireman needed more than a det. In one particular large team game on RustyDelta, sFireman had 300 metal second personally... And didn't know what to do with his metal after he finished his starlight.
2 \n 7 \n
3 Hence, burp came up with the suggestion of a line of super-superweapons with cost of "you can't afford it" and power of "I win". 8 Hence, burp came up with the suggestion of a line of super-superweapons with cost of "you can't afford it" and power of "I win".
4 \n 9 \n
5 Ideas? 10 Ideas?
6 \n 11 \n
7 ------------------------------------------------------------------------------- 12 -------------------------------------------------------------------------------
8 \n 13 \n
9 1) Ultra-Cloak 14 1) Ultra-Cloak
10 24k buys you a Det. 15 24k buys you a Det.
11 476k buys the Det a super-cloak that never drops. The Det can shoot, take damage and walk next to things and it will not decloak. 16 476k buys the Det a super-cloak that never drops. The Det can shoot, take damage and walk next to things and it will not decloak.
12 \n 17 \n
13 2) Mobile Rapidfire Nuclear Cannon 18 2) Mobile Rapidfire Nuclear Cannon
14 Huge spiderbot the size of multiple Dets. Fires as fast as a DiscoRaveParty, but shoots nuclear missiles. 19 Huge spiderbot the size of multiple Dets. Fires as fast as a DiscoRaveParty, but shoots nuclear missiles.
15 \n 20 \n
16 Or if you want the lolz, it can be the size of a TA peewee. 21 Or if you want the lolz, it can be the size of a TA peewee.
17 \n 22 \n
18 3) Planetary Defence Grid 23 3) Planetary Defence Grid
19 Fires homing tactical nukes at a rate of 1 per second around half Starlight range. 24 Fires homing tactical nukes at a rate of 1 per second around half Starlight range.
20 Projects a uber-shield of the same range with enough strength and regen to tank a continuously firing nuclear silo. And it links to the whole maps 25 Projects a uber-shield of the same range with enough strength and regen to tank a continuously firing nuclear silo. And it links to the whole maps
21 -> all shield units now have essentially unlimited shield power 26 -> all shield units now have essentially unlimited shield power