1 |
It is really use:
|
1 |
It is really use:
|
2 |
- as a new player you start at ELO 1250. You should have started at 1500 but as new players are often dreadful it was decided that for balancing purposes to start them at 1250
|
2 |
- as a new player you start at ELO 1250. You should have started at 1500 but as new players are often dreadful it was decided that for balancing purposes to start them at 1250
|
3 |
- however, you are still 250 short. So each game you play - whether you win or lose - you gain some amount of ELO until the 250 is up
|
3 |
- however, you are still 250 short. So each game you play - whether you win or lose - you gain some amount of ELO until the 250 is up
|
4 |
- for each game, you gain (if you win) *and* lose (if you lose) more ELO than more experienced players (experienced player does not mean better, there are some experienced players with ELO < 1200)
|
4 |
- for each game, you gain (if you win) *and* lose (if you lose) more ELO than more experienced players (experienced player does not mean better, there are some experienced players with ELO < 1200)
|
5 |
- so, for each game you play you get:
|
5 |
- so, for each game you play you get:
|
6 |
a portion of the 250 ELO you are still due + ELO due to win or loss.
|
6 |
a portion of the 250 ELO you are still due + ELO due to win or loss.
|
7 |
\n
|
7 |
\n
|
8 |
The
big
idea
behind
all
this
is
that
after
playing
a
number
of
games
(
say
20)
the
ELO
system
has
a
good
idea
of
how
predictably
good/bad/mediocre
you
are
and
your
ELO
will
more
or
less
reflect
that.
After
all,
your
ELO
rating
is
correlated
to
how
good/bad/mediocre
you
*on
average*.
|
8 |
The
big
idea
behind
all
this
is
that
after
playing
a
number
of
games
(
say
20)
the
ELO
system
has
a
good
idea
of
how
predictably
good/bad/mediocre
you
are
and
your
ELO
will
more
or
less
reflect
that.
After
all,
your
ELO
rating
is
correlated
to
how
good/bad/mediocre
you
are
*on
average*.
|