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inter factory dynamics

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Date Editor Before After
5/22/2012 8:51:37 AMNLrank[GBC]Tandstickor before revert after revert
Before After
1 mojjj: imo ZK should do anything but make the game more complex 1 mojjj: imo ZK should do anything but make the game more complex. ( more different mechanics. imo overdrive is already too nontransparent)
2 \n 2 \n
3 saktoth: That rapid factory switching and not knowing what angle to expect an attack from is exactly what i would aim for. You have cheap scouts and radars, i think any competent player should be able to find out what is happening on the edge of their opponents base. 3 saktoth: That rapid factory switching and not knowing what angle to expect an attack from is exactly what i would aim for. You have cheap scouts and radars, i think any competent player should be able to find out what is happening on the edge of their opponents base.
4 It is not that the current cost is bad, not at all actually. It was an idea to allow for faster counter measures against certain units and factories. (like facing air with a vehicle lab) 4 It is not that the current cost is bad, not at all actually. It was an idea to allow for faster counter measures against certain units and factories. (like facing air with a vehicle lab)