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Underhanded design, no respect for the player

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Date Editor Before After
5/10/2012 2:59:54 PMAUrankAdminSaktoth before revert after revert
Before After
1 If you're going to talk about respect, try having a little for the developers who made this game for free. You could at least use your own account. There is a debate to be had here and we're quite sensitive to these issues but you aren't going to start a fruitful debate like that. It's heartening that so many people understand what our motivations are, here. 1 If you're going to talk about respect, try having a little for the developers who made this game for free. You could at least use your own account. There is a debate to be had here and we're quite sensitive to these issues but you aren't going to start a fruitful discussion like that. It's heartening that so many people understand what our motivations are, here.
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3 Edmund McMillen is talking about FarmVille, not Zero-K, it is not a 'a few rudimentary reptitious actions'. RPG mechanics have been in a lot of very good games for a very long time, they are not a recent invention. With we lack a singleplayer campaign or any type of progression, being able to unlock techs and build yourself a custom commander over time adds to the sense of achievement (Not that custom comms are actually really that good, which we did ON PURPOSE to present option scaling with minimal power scaling). We're not milking our players for money, we're giving them a game for free. 3 Edmund McMillen is talking about FarmVille, not Zero-K, it is not a 'a few rudimentary reptitious actions'. RPG mechanics have been in a lot of very good games for a very long time, they are not a recent invention. With we lack a singleplayer campaign or any type of progression, being able to unlock techs and build yourself a custom commander over time adds to the sense of achievement (Not that custom comms are actually really that good, which we did ON PURPOSE to present option scaling with minimal power scaling). We're not milking our players for money, we're giving them a game for free.
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5 That, there, is the problem. In a free game, an account has no value. In order to prevent throw-away smurfing trolling and we have to do something to make your account meaningful. If we want to create a community with accountability we need to be able to attach people to an identity. *ehem* I can see why this isn't something you understand. 5 That, there, is the problem. In a free game, an account has no value. In order to prevent throw-away smurfing trolling and we have to do something to make your account meaningful. If we want to create a community with accountability we need to be able to attach people to an identity. *ehem* I can see why this isn't something you understand.
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7 League of Legends for example pull this off really successfully. We can only hope to do it as well as them. 7 League of Legends for example pull this off really successfully. We can only hope to do it as well as them.