Post edit history
Strange things in Space
| Before | After | ||
|---|---|---|---|
| 1 | Speaking of non-Euclidean geometry, we need a turn-based strategy that is structured by connectivity maps ( or repeating patterns) and not standard 3D. | 1 | Speaking of non-Euclidean geometry, we need a turn-based strategy that is structured by connectivity maps ( or repeating patterns) and not even mathematical axes. |
| 2 | \n | 2 | \n |
| 3 | Imagine something like Battle for Wesnoth with non-euclidean maps. Hyperbolic maps, non-simply-connected maps, non-orientable space. | 3 | Imagine something like Battle for Wesnoth with non-euclidean maps. Hyperbolic maps, non-simply-connected maps, non-orientable space. |
| 4 | \n | 4 | \n |
| 5 | *mind shattered* | 5 | *mind shattered* |
